ntoKzer

TN
179 matches tracked 15 matches in 30 days
Last updated:

How does ntoKzer play?

Rating 1.05 K/R 0.77 ADR 82.0 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 179 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 22%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 71%
Opening duels won 50%−1 pp · Ø 51% better than 33%

Clutch

Weakness
Last one alive

3% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 39%
Clutch 1v2 won 3%−18 pp · Ø 21% better than 1%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly below the average (51%).

Headshot rate 49%−2 pp · Ø 51% better than 38%
AWP share of kills 6%−5 pp · Ø 11% better than 33%
K/D 1.04+0.02 · Ø 1.02 better than 45%
Pistol kills per match 2.9
Knife kills 1 in 179 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so slightly below the average (13.2%).

2K rounds 12.4%−0.8 pp · Ø 13.2% better than 19%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 68%
MVPs per match 2.4+0.1 · Ø 2.3 better than 52%
4Ks and aces 12x 4K, 1 ace in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 41%+7 pp · Ø 34% better than 89%
Utility damage per round 4.3+0.3 · Ø 4.0 better than 58%
Enemies flashed per round 0.18−0.13 · Ø 0.31 better than 16%
Deaths per round 74%+2 pp · Ø 72% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, ADR at 80.0, Headshots at 48%
▼ Got worse
Rating −0.06, Win rate −12 pp, ELO −200

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.75 (at the start 0.78). Just above the average (0.73).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −42 ELO
25 matches · 52% win rate
In match 4 of the day +6 ELO
20 matches · 40% win rate
On Saturdays −98 ELO, win rate 42%

ntoKzer loses the most ELO on Inferno: −42 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Nuke
  2. Highest rating in a match: 2.23 · Anubis
  3. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
49% better than 36%
0.77 better than 60%
80.3 better than 43%
1.04 better than 45%
50% of 200 duels better than 39%
47% of 32 situations better than 74%
Anubis38
50% better than 39%
0.78 better than 65%
85.4 better than 71%
1.06 better than 53%
49% of 220 duels better than 33%
38% of 13 situations right on the average
Ancient30
60% better than 76%
0.75 better than 47%
80.9 better than 39%
1.00 better than 34%
51% of 184 duels better than 41%
43% of 14 situations better than 62%
Nuke26
65% better than 82%
0.81 better than 70%
83.9 better than 62%
1.10 better than 64%
53% of 126 duels better than 55%
29% of 7 situations better than 23%
Inferno25
52% better than 41%
0.78 better than 56%
81.4 better than 36%
1.09 right on the average
55% of 100 duels better than 58%
44% of 9 situations better than 66%
Mirage14
43% -
0.66 -
75.2 -
0.87-
45% of 75 duels -
33% of 6 situations -
Cache4
50% -
0.82 -
82.1 -
1.11-
64% of 22 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ntoKzer plays

Across 179 matches ntoKzer averages K/R 0.77, ADR 82.0 and a rating of 1.05. Biggest strength: Utility hit rate at 41%, better than 89% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 16.7 kills per match with 49% headshots. The strongest map is Nuke with a 65% win rate in 26 matches. In 72 of 179 matches the rating was 1.10 or higher (40%), in 68 it was below 0.90. In 79 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: July 2026 at 1.07. ntoKzer loses the most ELO on Inferno (−42 ELO, win rate 52%). Things go best on Ancient (+146 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +131 ELO. Got weaker: Rating −0.06, Win rate −12 pp, ELO −200. Unchanged in recent months: K/R at 0.75, ADR at 80.0, Headshots at 48%. Last 30 days: 15 matches, win rate 53%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.