nsm

USA
On FACEIT since 2019 502 matches tracked 96 matches in 30 days
ELO ▼ 112
2,723
30-day peak: 2,835
Rank NA ▲ 468 places
#706
#366 in US
30 days · prev. #1,174 · best #694
Last updated:

How does nsm play?

Rating 1.08 (from 308 matches) K/R 0.82 ADR 88.3 from 502 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 308 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (318 matches).

all ELO ranges

Compared with 2,158 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 55%+4 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 28%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 14%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.14+0.12 · Ø 1.02 better than 81%
Pistol kills per match 2.4 from the last 383

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.3%).

2K rounds 14.8%+1.5 pp · Ø 13.3% better than 80%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 59%
MVPs per match 2.5+0.2 · Ø 2.3 better than 69%
4Ks and aces 60x 4K, 3 aces in 318 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 73%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 37%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Headshots +18 pp
= Stayed the same
Win rate at 52%
▼ Got worse
K/R −0.07, ADR −4.9, ELO −65

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.88. Last 3 months: 0.79 (at the start 0.86). Clearly above the average (0.73).

Patterns

From the last 383 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −213 ELO
71 matches · 51% win rate
On Cache −75 ELO
35 matches · 43% win rate
On Thursdays −41 ELO, win rate 41%

nsm loses the most ELO on Anubis: −213 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Most kills in a match: 39 · Cache
  3. Highest rating in a match: 2.04 · Inferno

Maps in detail

from the last 383 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2128
54% better than 57%
0.80 better than 76%
87.0 better than 78%
1.08 better than 63%
56% of 487 duels better than 75%
24% of 70 situations better than 15%
Anubis71
51% better than 44%
0.82 better than 83%
89.5 better than 86%
1.07 better than 59%
59% of 265 duels better than 84%
43% of 40 situations better than 62%
Inferno58
60% better than 67%
0.80 better than 73%
88.4 better than 77%
1.13 better than 72%
52% of 188 duels right on the average
29% of 34 situations better than 29%
Nuke44
57% better than 49%
0.80 better than 73%
85.6 better than 72%
1.08 better than 63%
50% of 151 duels better than 40%
45% of 31 situations better than 71%
Mirage36
44% better than 19%
0.73 better than 42%
79.8 better than 44%
1.02 better than 44%
50% of 127 duels better than 40%
33% of 15 situations better than 34%
Cache35
43% -
0.84 -
91.2 -
1.13-
53% of 143 duels -
39% of 23 situations -
Ancient8
25% -
0.73 -
79.8 -
0.87-
58% of 31 duels -
0% of 3 situations -
Vertigo3
67% -
0.78 -
84.5 -
1.12-
43% of 7 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nsm plays

Across 502 matches nsm averages K/R 0.82 and ADR 88.3; the rating across the 308 rated matches is 1.08. Biggest strength: Damage per round (ADR) at 88.3, better than 86% of level 10 · all ELO ranges players. Most room to improve: Headshot rate at 43%, better than only 14% of level 10 · all ELO ranges players. Averages 17.7 kills per match with 43% headshots. The strongest map is Inferno with a 60% win rate in 58 matches. In 141 of 308 matches the rating was 1.10 or higher (46%), in 94 it was below 0.90. In 318 matches with detailed stats: 60 4Ks and 3 aces. Best month by rating: August 2026 at 1.13. nsm loses the most ELO on Anubis (−213 ELO, win rate 51%). Things go best on Dust 2 (+147 ELO, win rate 54%). Match no. 3 of the day goes best: 58% win rate, +37 ELO. Improved over the last three months: Headshots +18 pp. Got weaker: K/R −0.07, ADR −4.9, ELO −65. Unchanged in recent months: Win rate at 52%. Last 30 days: 96 matches, win rate 49%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.