ns_didi

UZ
272 matches tracked 43 matches in 30 days
Last updated:

How does ns_didi play?

Rating 0.86 (from 262 matches) K/R 0.63 ADR 70.5 from 272 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 262 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 39%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

Level 7

Compared with 1,166 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 37%
Opening duels won 46%−4 pp · Ø 50% better than 18%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 70%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 30%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (1.00).

Headshot rate 43%−3 pp · Ø 46% better than 31%
AWP share of kills 12%+2 pp · Ø 10% better than 64%
K/D 0.85−0.15 · Ø 1.00 better than 7%
Pistol kills per match 2.4
Knife kills 3 in 272 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.4% of rounds and so well below the average (3.9%).

2K rounds 10.3%−2.8 pp · Ø 13.1% better than 4%
3K rounds 2.4%−1.5 pp · Ø 3.9% better than 4%
MVPs per match 1.9−0.4 · Ø 2.3 better than 19%
4Ks and aces 20x 4K, 1 ace in 192 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 67%
Enemies flashed per round 0.37+0.10 · Ø 0.27 better than 78%
Deaths per round 73%+1 pp · Ø 72% better than 49%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +5 pp, Win rate +5 pp
= Stayed the same
ADR at 69.8
▼ Got worse
K/R −0.05, Rating −0.08

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.67. Last 3 months: 0.61 (at the start 0.66). Well below the average (0.72).

Patterns

From the last 272 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −6 ELO
72 matches · 42% win rate
On Ancient −3 ELO
54 matches · 56% win rate
Between 0:00 and 6:00 −7 ELO, win rate 43%
On Thursdays −7 ELO, win rate 42%

ns_didi loses the most ELO on Dust 2: −6 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.79 · Ancient
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 272 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
52% better than 58%
0.64 better than 14%
71.1 better than 11%
0.90 better than 18%
42% of 321 duels better than 10%
46% of 50 situations better than 75%
Dust 272
42% better than 22%
0.60 better than 5%
70.5 better than 9%
0.81 better than 3%
47% of 329 duels better than 33%
34% of 44 situations better than 42%
Ancient54
56% better than 66%
0.61 better than 6%
68.7 better than 5%
0.84 better than 7%
48% of 203 duels better than 36%
46% of 26 situations better than 69%
Nuke29
59% better than 63%
0.66 better than 17%
69.5 better than 5%
0.91 better than 15%
38% of 108 duels better than 3%
52% of 25 situations better than 82%
Inferno20
65% better than 92%
0.64 better than 17%
70.7 better than 13%
0.87 better than 12%
56% of 107 duels better than 77%
50% of 8 situations better than 77%
Anubis12
42% -
0.65 -
76.8 -
0.90-
40% of 52 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ns_didi plays

Across 272 matches ns_didi averages K/R 0.63 and ADR 70.5; the rating across the 262 rated matches is 0.86. Most room to improve: 3K rounds at 2.4%, better than only 4% of level 7 players. Averages 13.5 kills per match with 43% headshots. The strongest map is Inferno with a 65% win rate in 20 matches. In 56 of 262 matches the rating was 1.10 or higher (21%), in 149 it was below 0.90. In 192 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: July 2026 at 0.96. ns_didi loses the most ELO on Dust 2 (−6 ELO, win rate 42%). Things go best on Mirage (+81 ELO, win rate 52%). Improved over the last three months: Headshots +5 pp, Win rate +5 pp. Got weaker: K/R −0.05, Rating −0.08. Unchanged in recent months: ADR at 69.8. Last 30 days: 43 matches, win rate 51%, net ELO +115.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.