ns_didi
How does ns_didi play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).
Compared with 1,166 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (50%).
Clutch
Average18% of 1v2s won and so slightly below the average (22%).
Weapons and aim
Average0.85 K/D and so clearly below the average (1.00).
Impact
WeaknessExactly 3 kills in 2.4% of rounds and so well below the average (3.9%).
Utility and deaths
Average29% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.67. Last 3 months: 0.61 (at the start 0.66). Well below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 0.96. Last 3 months: 0.84 (at the start 0.92). Well below the average (1.01).
Damage per round (ADR)
Best month: October 2026 with 74.0. Last 3 months: 69.8 (at the start 72.3). Clearly below the average (79.6).
Share of headshot kills
Best month: August 2026 with 46%. Last 3 months: 45% (at the start 40%). Just below the average (46%).
Matches won (win rate)
Best month: August 2026 with 58%. Last 3 months: 53% (at the start 48%). Slightly above the average (51%).
Best month: September 2026 with 1,641.
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 49%.
Patterns
From the last 272 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
ns_didi loses the most ELO on Dust 2: −6 ELO, 42% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.79 · Ancient
- Longest win streak: 7 wins in a row · Mirage
- Most kills in a match: 38 · Mirage
Maps in detail
from the last 272 matchesCompared with players on the same level who have at least 15 matches on the map.
How ns_didi plays
Across 272 matches ns_didi averages K/R 0.63 and ADR 70.5; the rating across the 262 rated matches is 0.86. Most room to improve: 3K rounds at 2.4%, better than only 4% of level 7 players. Averages 13.5 kills per match with 43% headshots. The strongest map is Inferno with a 65% win rate in 20 matches. In 56 of 262 matches the rating was 1.10 or higher (21%), in 149 it was below 0.90. In 192 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: July 2026 at 0.96. ns_didi loses the most ELO on Dust 2 (−6 ELO, win rate 42%). Things go best on Mirage (+81 ELO, win rate 52%). Improved over the last three months: Headshots +5 pp, Win rate +5 pp. Got weaker: K/R −0.05, Rating −0.08. Unchanged in recent months: ADR at 69.8. Last 30 days: 43 matches, win rate 51%, net ELO +115.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.