not666AKTER

Russia
291 matches tracked 82 matches in 30 days
Last updated:

How does not666AKTER play?

Rating 1.04 K/R 0.77 ADR 83.6 from 291 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 291 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (228 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 52%+2 pp · Ø 50% better than 59%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 95%
AWP share of kills 14%+4 pp · Ø 10% better than 71%
K/D 1.03+0.03 · Ø 1.00 better than 52%
Pistol kills per match 3.7
Knife kills 6 in 291 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so clearly above the average (13.1%).

2K rounds 14.2%+1.1 pp · Ø 13.1% better than 71%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 61%
MVPs per match 2.4+0.1 · Ø 2.3 better than 63%
4Ks and aces 52x 4K, 0 aces in 228 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.28).

Utility hit rate 32%−4 pp · Ø 36% better than 29%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 49%
Enemies flashed per round 0.52+0.24 · Ø 0.28 better than 93%
Deaths per round 75%+3 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.76, Rating at 1.04, ADR at 83.9, Win rate at 47%, ELO at 2,084
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.76 (at the start 0.78). Slightly above the average (0.72).

Patterns

From the last 291 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −131 ELO
78 matches · 47% win rate
In match 2 of the day −88 ELO
44 matches · 41% win rate
Between 12:00 and 18:00 −199 ELO, win rate 39%
On Fridays −136 ELO, win rate 37%

not666AKTER loses the most ELO on Dust 2: −131 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 39 · Mirage
  3. Highest rating in a match: 2.17 · Dust 2

Maps in detail

from the last 291 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
47% better than 33%
0.75 better than 56%
81.7 better than 57%
1.01 better than 44%
50% of 457 duels better than 44%
35% of 43 situations better than 44%
Dust 278
47% better than 33%
0.78 better than 72%
83.6 better than 66%
1.07 better than 63%
52% of 380 duels better than 55%
34% of 53 situations better than 43%
Ancient63
56% better than 63%
0.80 better than 77%
86.5 better than 76%
1.09 better than 71%
60% of 282 duels better than 92%
44% of 36 situations better than 63%
Anubis35
34% better than 8%
0.74 better than 54%
81.8 better than 58%
1.00 better than 41%
45% of 197 duels better than 19%
48% of 21 situations better than 74%
Nuke17
47% better than 24%
0.76 right on the average
83.4 better than 55%
1.06 better than 54%
58% of 88 duels better than 78%
45% of 20 situations better than 67%
Cache12
42% -
0.75 -
89.0 -
0.96-
56% of 50 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How not666AKTER plays

Across 291 matches not666AKTER averages K/R 0.77, ADR 83.6 and a rating of 1.04. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 60% headshots. The strongest map is Ancient with a 56% win rate in 63 matches. In 121 of 291 matches the rating was 1.10 or higher (42%), in 107 it was below 0.90. In 228 matches with detailed stats: 52 4Ks and 0 aces. Best month by rating: July 2026 at 1.06. not666AKTER loses the most ELO on Dust 2 (−131 ELO, win rate 47%). Things go best on Mirage (+139 ELO, win rate 47%). Match no. 3 of the day goes best: 64% win rate, +38 ELO. Improved over the last three months: Headshots +2 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.04, ADR at 83.9, Win rate at 47%, ELO at 2,084. Last 30 days: 82 matches, win rate 51%, net ELO +42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.