nootropic48

RE
170 matches tracked 27 matches in 30 days
Last updated:

How does nootropic48 play?

Rating 0.96 (from 100 matches) K/R 0.68 ADR 75.7 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19% on level 10
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 100 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

nootropic48 wins 43 of 100 opening duels. 8 percentage points below the level 10 average (51%).

Rounds with first kill 8%−3 pp better than 15%
Opening duels won 43%−8 pp better than 3%

Clutch

Average
Last one alive

Averages 1.2 kills per match as the last one alive. 0.4 below the level 10 average (1.6).

Clutch 1v1 won 32%−8 pp better than 18%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 1.2−0.4 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.92 kills per death. 0.12 below the level 10 average (1.04).

Headshot rate 52%+1 pp better than 59%
AWP share of kills 3%−8 pp better than 19%
K/D 0.92−0.12 better than 12%
Pistol kills per match 3.3
Knife kills 3 in 170 matches

Impact

Average
Damage and big rounds

nootropic48 gets exactly 3 kills in 3.3 of 100 rounds. 0.8 percentage points below the level 10 average (4.1%).

2K rounds 12.8%−0.6 pp better than 31%
3K rounds 3.3%−0.8 pp better than 16%
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 15x 4K, 1 ace in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.59 enemies flashed per round (59 per 100 rounds). 0.29 above the level 10 average (0.30).

Utility hit rate 30%−5 pp better than 19%
Utility damage per round 4.9+0.8 better than 71%
Enemies flashed per round 0.59+0.29 better than 97%
Deaths per round 74%+3 pp better than 19%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, ADR at 76.6, Win rate at 49%, ELO at 2,327
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months: 0.69 (at the start 0.67). 0.05 below the level 10 average (0.74).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −86 ELO
31 matches · 39% win rate
On Inferno −49 ELO
28 matches · 46% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 40%
On Sundays ±0 ELO, win rate 38%

nootropic48 loses the most ELO in match 2 of the day: −86 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Inferno
  2. Highest rating in a match: 2.52 · Inferno
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
50% better than 41%
0.68 better than 21%
75.8 better than 23%
0.91 better than 11%
44% of 139 duels better than 14%
43% of 14 situations better than 66%
Mirage35
51% better than 46%
0.64 better than 8%
73.3 better than 14%
0.87 better than 5%
45% of 130 duels better than 16%
29% of 17 situations better than 23%
Ancient30
50% better than 38%
0.70 better than 26%
77.9 better than 30%
0.96 better than 22%
44% of 126 duels better than 14%
31% of 16 situations better than 31%
Inferno28
46% better than 26%
0.73 better than 41%
78.2 better than 28%
1.06 better than 51%
48% of 120 duels better than 26%
45% of 22 situations better than 69%
Cache20
60% -
0.74 -
81.2 -
1.06-
51% of 79 duels -
27% of 11 situations -
Anubis14
36% -
0.55 -
64.0 -
0.80-
27% of 52 duels -
14% of 7 situations -
Nuke7
29% -
0.72 -
76.2 -
1.04-
46% of 35 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nootropic48 plays

Across 170 matches nootropic48 averages K/R 0.68 and ADR 75.7; the rating across the 100 rated matches is 0.96. Most room to improve: Opening duels won at 43%, better than only 3% of level 10 players. Averages 15.1 kills per match with 52% headshots. The strongest map is Cache with a 60% win rate in 20 matches. In 33 of 100 matches the rating was 1.10 or higher (33%), in 45 it was below 0.90. In 99 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: September 2026 at 0.98. nootropic48 loses the most ELO in match 2 of the day (−86 ELO, win rate 39%). Things go best from match 5 of the day (+5 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, +5 ELO. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.69, ADR at 76.6, Win rate at 49%, ELO at 2,327. Last 30 days: 27 matches, win rate 52%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.