nontag1

Ukraine
98 matches tracked 22 matches in 30 days
Last updated:

How does nontag1 play?

Rating 1.01 (from 77 matches) K/R 0.71 ADR 76.2 from 98 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 77 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 17% weak 0.75 to 0.89 23% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average. Rarely on the AWP.
ClutcherRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 23%
Opening duels won 52%+2 pp · Ø 50% better than 72%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 33%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 88%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (46%).

Headshot rate 50%+4 pp · Ø 46% better than 74%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 1.00+0.01 · Ø 0.99 better than 63%
Pistol kills per match 2.5
Knife kills 1 in 98 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (12.9%).

2K rounds 11.9%−1.0 pp · Ø 12.9% better than 25%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.3+0.1 · Ø 2.2 better than 70%
4Ks and aces 10x 4K, 0 aces in 54 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.26).

Utility hit rate 30%−5 pp · Ø 35% better than 20%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 34%
Enemies flashed per round 0.14−0.12 · Ø 0.26 better than 18%
Deaths per round 71%−1 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.04, ELO +274
= Stayed the same
Rating at 1.00, ADR at 77.2, Headshots at 50%, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.73 (at the start 0.69). Just above the average (0.72).

Patterns

From the last 98 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −65 ELO
20 matches · 45% win rate
In match 1 of the day +6 ELO
29 matches · 41% win rate
On Fridays ±0 ELO, win rate 36%

nontag1 loses the most ELO on Anubis: −65 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Anubis
  2. Highest rating in a match: 1.99 · Ancient
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 98 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
40% better than 19%
0.71 right on the average
74.3 better than 24%
1.04 better than 68%
63% of 79 duels better than 97%
32% of 28 situations better than 33%
Anubis20
45% better than 37%
0.77 better than 79%
79.5 better than 53%
1.04 better than 67%
46% of 70 duels better than 33%
16% of 19 situations better than 8%
Mirage15
60% better than 84%
0.62 better than 9%
71.9 better than 18%
0.83-
52% of 25 duels better than 64%
40% of 5 situations better than 57%
Ancient13
62% -
0.62 -
72.8 -
0.94-
50% of 36 duels -
50% of 4 situations -
Inferno8
63% -
0.90 -
88.0 -
1.24-
63% of 24 duels -
60% of 5 situations -
Cache4
25% -
0.84 -
85.5 -
1.23-
57% of 7 duels -
-
Nuke3
67% -
0.69 -
81.1 -
1.00-
45% of 11 duels -
67% of 3 situations -
Vertigo3
100% -
0.56 -
59.9 -
0.79-
40% of 15 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nontag1 plays

Across 98 matches nontag1 averages K/R 0.71 and ADR 76.2; the rating across the 77 rated matches is 1.01. Most room to improve: Utility hit rate at 30%, better than only 20% of level 6 players. Averages 15.8 kills per match with 50% headshots. The strongest map is Ancient with a 62% win rate in 13 matches. In 30 of 77 matches the rating was 1.10 or higher (39%), in 34 it was below 0.90. In 54 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: July 2026 at 1.06. nontag1 loses the most ELO on Anubis (−65 ELO, win rate 45%). Things go best in match 2 of the day (+30 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +30 ELO. Improved over the last three months: K/R +0.04, ELO +274. Unchanged in recent months: Rating at 1.00, ADR at 77.2, Headshots at 50%, Win rate at 50%. Last 30 days: 22 matches, win rate 45%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.