nonson

Russia
110 matches tracked 13 matches in 30 days
Last updated:

How does nonson play?

Rating 1.06 (from 40 matches) K/R 0.75 ADR 82.1 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 40 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 13% normal 0.90 to 1.09 35% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · all ELO ranges average.
Entry
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

all ELO ranges

Compared with 2,089 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 53%+2 pp · Ø 51% better than 64%

Clutch

Average
Last one alive

59% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 59%+20 pp · Ø 39% better than 99%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 13%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.04+0.02 · Ø 1.02 better than 51%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.5% of rounds and so well above the average (13.3%).

2K rounds 16.5%+3.2 pp · Ø 13.3% better than 96%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 16%
MVPs per match 2.0−0.3 · Ø 2.3 better than 14%
4Ks and aces 5x 4K, 0 aces in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 70%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 68%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Win rate +9 pp
= Stayed the same
K/R at 0.76, ADR at 84.1
▼ Got worse
Headshots −7 pp

Aug to Sep 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.76 (at the start 0.75). Slightly above the average (0.73).

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 ±0 ELO, win rate 41%
On Sundays ±0 ELO, win rate 41%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Anubis
  2. Most kills in a match: 27 · Mirage
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke23
52% better than 37%
0.80 better than 66%
88.9 better than 80%
1.15-
51% of 80 duels better than 44%
36% of 11 situations better than 42%
Ancient21
38% better than 9%
0.72 better than 38%
82.1 better than 53%
1.02-
58% of 50 duels better than 82%
0% of 1 situations better than 1%
Anubis14
50% -
0.76 -
79.4 -
1.06-
58% of 62 duels -
40% of 5 situations -
Mirage14
43% -
0.71 -
78.0 -
1.00-
46% of 70 duels -
100% of 3 situations -
Inferno13
62% -
0.71 -
80.4 -
1.04-
65% of 23 duels -
100% of 1 situations -
Cache10
40% -
0.83 -
83.7 -
1.35-
55% of 40 duels -
0% of 2 situations -
Overpass9
67% -
0.81 -
86.9 -
-
70% of 10 duels -
50% of 2 situations -
Dust 26
50% -
0.66 -
66.9 -
1.04-
50% of 14 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nonson plays

Across 110 matches nonson averages K/R 0.75 and ADR 82.1; the rating across the 40 rated matches is 1.06. Biggest strength: Clutch 1v1 won at 59%, better than 99% of level 10 · all ELO ranges players. Most room to improve: Headshot rate at 43%, better than only 13% of level 10 · all ELO ranges players. Averages 16.4 kills per match with 43% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 15 of 40 matches the rating was 1.10 or higher (38%), in 11 it was below 0.90. In 40 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: September 2026 at 1.05. Things go best on Nuke (+3 ELO, win rate 52%). Improved over the last three months: Win rate +9 pp. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.76, ADR at 84.1. Last 30 days: 13 matches, win rate 54%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.