nomjj

IL
On FACEIT since 2024 128 matches tracked
Last updated:

How does nomjj play?

Rating 1.05 (from 101 matches) K/R 0.75 ADR 82.2 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 101 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 25% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 14%
Opening duels won 44%−6 pp · Ø 50% better than 5%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 29%+9 pp · Ø 20% better than 89%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 78%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 1.04+0.04 · Ø 1.00 better than 50%
Pistol kills per match 3.4
Zeus kills1 in 127 matches
Knife kills 14 in 127 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.0%).

2K rounds 14.3%+1.2 pp · Ø 13.1% better than 69%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 22%
MVPs per match 2.5+0.3 · Ø 2.2 better than 69%
4Ks and aces 12x 4K, 3 aces in 63 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.30).

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 5.5+1.4 · Ø 4.1 better than 82%
Enemies flashed per round 0.59+0.29 · Ø 0.30 better than 97%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, ELO +142
= Stayed the same
K/R at 0.74, ADR at 82.3, Win rate at 49%
▼ Got worse
Rating −0.05

Aug 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.74 (at the start 0.76). Just above the average (0.72).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
25 matches · 36% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 43%
On Tuesdays ±0 ELO, win rate 29%

nomjj loses the most ELO in match 2 of the day: ±0 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Inferno
  2. Highest rating in a match: 2.61 · Anubis
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
43% better than 19%
0.73 better than 43%
82.6 better than 59%
1.02 better than 44%
47% of 135 duels better than 26%
28% of 25 situations better than 20%
Dust 228
36% better than 7%
0.69 better than 27%
79.1 better than 40%
0.96 better than 24%
43% of 104 duels better than 13%
42% of 12 situations better than 60%
Anubis17
59% better than 71%
0.82 better than 83%
85.8 better than 72%
1.21-
54% of 50 duels better than 62%
14% of 7 situations better than 5%
Ancient16
75% better than 98%
0.86 better than 90%
91.3 better than 89%
1.15-
66% of 38 duels better than 97%
25% of 8 situations better than 19%
Inferno16
56% better than 55%
0.72 better than 39%
76.9 better than 23%
1.03-
45% of 51 duels better than 11%
30% of 10 situations better than 30%
Nuke5
40% -
0.80 -
84.9 -
1.21-
42% of 24 duels -
100% of 2 situations -
Cache3
0% -
0.58 -
57.6 -
0.70-
13% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nomjj plays

Across 127 matches nomjj averages K/R 0.75 and ADR 82.2; the rating across the 101 rated matches is 1.05. Biggest strength: Utility damage per round at 5.5, better than 82% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 44%, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 55% headshots. The strongest map is Ancient with a 75% win rate in 16 matches. In 43 of 101 matches the rating was 1.10 or higher (43%), in 33 it was below 0.90. In 63 matches with detailed stats: 12 4Ks and 3 aces. Best month by rating: July 2026 at 1.12. nomjj loses the most ELO in match 2 of the day (±0 ELO, win rate 36%). Improved over the last three months: Headshots +2 pp, ELO +142. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.74, ADR at 82.3, Win rate at 49%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.