nofuture21

KR
274 matches tracked 143 matches in 30 days
Last updated:

How does nofuture21 play?

Rating 1.02 K/R 0.72 ADR 77.4 from 274 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 274 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (20%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 52%
Clutch 1v2 won 24%+4 pp · Ø 20% better than 66%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (51%).

Headshot rate 60%+9 pp · Ø 51% better than 92%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.02−0.01 · Ø 1.03 better than 38%
Pistol kills per match 2.7
Knife kills 1 in 274 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so just below the average (4.0%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 40%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 32%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 42x 4K, 8 aces in 274 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 15%
Enemies flashed per round 0.22−0.09 · Ø 0.31 better than 26%
Deaths per round 70%−2 pp · Ø 72% better than 65%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether nofuture21 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 274 matches, all from the last 3 months.

Kills per round (K/R)

0.76
AugSepOct

Best month: October 2026 with 0.76.

Patterns

From the last 274 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −144 ELO
34 matches · 47% win rate
On Dust 2 −120 ELO
56 matches · 46% win rate
On Fridays −118 ELO, win rate 33%

nofuture21 loses the most ELO on Ancient: −144 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.37 · Anubis

Maps in detail

from the last 274 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
53% better than 55%
0.76 better than 55%
82.8 better than 57%
1.04 right on the average
53% of 528 duels better than 59%
43% of 37 situations better than 63%
Anubis57
54% better than 53%
0.71 better than 32%
76.8 better than 25%
1.02 better than 41%
53% of 243 duels better than 56%
47% of 34 situations better than 73%
Dust 256
46% better than 27%
0.69 better than 22%
74.0 better than 14%
0.98 better than 26%
53% of 249 duels better than 57%
34% of 32 situations better than 40%
Ancient34
47% better than 29%
0.68 better than 16%
67.3 better than 2%
1.01 better than 38%
40% of 129 duels better than 4%
50% of 18 situations better than 78%
Nuke19
63% better than 69%
0.70 better than 24%
78.2 better than 32%
1.03 better than 43%
51% of 57 duels better than 44%
9% of 11 situations better than 2%
Cache10
30% -
0.71 -
78.9 -
0.96-
54% of 57 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nofuture21 plays

Across 274 matches nofuture21 averages K/R 0.72, ADR 77.4 and a rating of 1.02. Biggest strength: Headshot rate at 60%, better than 92% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 60% headshots. The strongest map is Nuke with a 63% win rate in 19 matches. In 104 of 274 matches the rating was 1.10 or higher (38%), in 106 it was below 0.90. In 274 matches with detailed stats: 42 4Ks and 8 aces. Best month by rating: October 2026 at 1.08. nofuture21 loses the most ELO on Ancient (−144 ELO, win rate 47%). Things go best in match 1 of the day (+150 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +150 ELO. Last 30 days: 143 matches, win rate 52%, net ELO −82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.