nocry666

Poland
134 matches tracked
Last updated:

How does nocry666 play?

Rating 1.49 (from 1 matches) K/R 0.75 ADR 82.0 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.49
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. Rarely on the AWP.
ClutcherMulti-killsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1.0 pp better than 28%
Opening duels won 49%−2 pp better than 28%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 45%
Clutch 1v2 won 24%+3 pp better than 67%
Clutch kills per match 2.1+0.5 better than 87%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 64%
AWP share of kills 4%−7 pp better than 25%
K/D 1.01−0.02 better than 38%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds
Rounds with 2K 14.2%+0.9 pp better than 68%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.4+0.1 better than 58%
4Ks and aces 12x 4K, 3 aces in 59 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 42%+7 pp better than 91%
Utility damage per round 4.9+0.8 better than 74%
Enemies flashed per round 0.34+0.04 better than 62%
Rounds with a death 74%+2.0 pp better than 18%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +3 pp, ELO +154
= Stayed the same
K/R at 0.75, ADR at 82.2, Win rate at 47%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months unchanged at 0.75.

Patterns

From the last 134 matches, each row based on 20+ matches.

Where does the ELO go?

On Dust 2 −41 ELO
29 matches · 31% wins

nocry666 loses the most ELO on Dust 2: −41 ELO, 31% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.49 · Ancient
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 39 · Ancient

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
55% better than 63%
0.77 better than 63%
84.7 better than 69%
-
51% of 146 duels better than 47%
32% of 31 situations better than 29%
Dust 229
31% better than 2%
0.73 better than 45%
79.9 better than 45%
-
49% of 117 duels better than 37%
40% of 10 situations better than 55%
Ancient22
50% better than 42%
0.75 better than 54%
80.4 better than 45%
1.49–
43% of 76 duels better than 10%
82% of 11 situations better than 99%
Nuke16
56% level
0.79 better than 59%
85.9 better than 59%
-
57% of 42 duels better than 72%
25% of 8 situations better than 17%
Cache15
67% –
0.78 –
83.5 –
-
56% of 52 duels –
60% of 5 situations –
Anubis7
29% –
0.65 –
71.9 –
-
35% of 23 duels –
0% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How nocry666 plays

Across 134 matches nocry666 averages K/R 0.75 and ADR 82.0; the rating across the 1 rated matches is 1.49. Biggest strength: Utility with impact at 42%. That is better than 91% of players on level 10. Most room to improve: Rounds with a death at 74%. That is better than only 18% of players on level 10. On average 16.2 kills per match, 53% of them headshots. The strongest map is Cache with a 67% win rate in 15 matches. In 59 matches with detailed stats: 12 4Ks and 3 aces. nocry666 loses the most ELO on Dust 2 (−41 ELO, win rate 31%). Things go best on Mirage (+30 ELO, win rate 55%). Improved over the last three months: Headshots +3 pp, ELO +154. Unchanged in recent months: K/R at 0.75, ADR at 82.2, Win rate at 47%. Last 30 days: 1 matches, win rate 0%, ELO balance −22.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.