no_fragger
How does no_fragger play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).
Compared with 1,184 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average2.2 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average50% headshots and so clearly above the average (46%).
Impact
Average2.0 MVPs per match and so clearly below the average (2.2).
Utility and deaths
AverageDied in 70% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.74. Last 3 months: 0.71 (at the start 0.69). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.06. Last 3 months: 1.00 (at the start 0.97). Right on the average (1.00).
Damage per round (ADR)
Best month: September 2026 with 82.5. Last 3 months: 77.5 (at the start 73.8). Just below the average (79.1).
Share of headshot kills
Best month: September 2026 with 54%. Last 3 months unchanged at 50%. Clearly above the average (46%).
Matches won (win rate)
Best month: August 2026 with 58%. Last 3 months: 52% (at the start 41%). Just above the average (51%).
Best month: October 2026 with 1,515. Last 3 months: 1,515 (at the start 1,106).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 47%.
Patterns
From the last 184 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
no_fragger loses the most ELO on Mirage: −31 ELO, 35% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.79 · Anubis
- Most kills in a match: 44 · Cache
- Longest win streak: 6 wins in a row · Dust 2
Maps in detail
from the last 184 matchesCompared with players on the same level who have at least 15 matches on the map.
How no_fragger plays
Across 184 matches no_fragger averages K/R 0.70, ADR 75.8 and a rating of 0.99. Biggest strength: Deaths per round at just 70% (lower is better), better than 82% of level 7 players. Most room to improve: Clutch 1v1 won at 29%, better than only 12% of level 7 players. Averages 15.9 kills per match with 50% headshots. The strongest map is Nuke with a 64% win rate in 22 matches. In 64 of 184 matches the rating was 1.10 or higher (35%), in 78 it was below 0.90. In 93 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: September 2026 at 1.06. no_fragger loses the most ELO on Mirage (−31 ELO, win rate 35%). Things go best on Dust 2 (+34 ELO, win rate 45%). Match no. 1 of the day goes best: 57% win rate, +22 ELO. Improved over the last three months: Win rate +11 pp, ELO +409. Unchanged in recent months: K/R at 0.71, Rating at 1.00, ADR at 77.5, Headshots at 50%. Last 30 days: 60 matches, win rate 50%, net ELO +25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.