no_fragger

KZ
184 matches tracked 60 matches in 30 days
Last updated:

How does no_fragger play?

Rating 0.99 K/R 0.70 ADR 75.8 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 184 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 22%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 22%
Opening duels won 47%−3 pp · Ø 50% better than 26%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 12%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 38%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 89%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (46%).

Headshot rate 50%+4 pp · Ø 46% better than 72%
AWP share of kills 17%+6 pp · Ø 11% better than 79%
K/D 0.99−0.01 · Ø 1.00 better than 50%
Pistol kills per match 2.7
Knife kills 8 in 184 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.3%−0.8 pp · Ø 13.1% better than 29%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 51%
MVPs per match 2.0−0.2 · Ø 2.2 better than 27%
4Ks and aces 18x 4K, 1 ace in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 74%
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 56%
Deaths per round 70%−2 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +11 pp, ELO +409
= Stayed the same
K/R at 0.71, Rating at 1.00, ADR at 77.5, Headshots at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.71 (at the start 0.69). Just below the average (0.72).

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −31 ELO
54 matches · 35% win rate
On Nuke −14 ELO
22 matches · 64% win rate
Between 0:00 and 6:00 −40 ELO, win rate 41%
On Saturdays −65 ELO, win rate 39%

no_fragger loses the most ELO on Mirage: −31 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.79 · Anubis
  2. Most kills in a match: 44 · Cache
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
45% better than 31%
0.71 better than 46%
79.5 better than 52%
0.99 better than 47%
45% of 207 duels better than 22%
22% of 45 situations better than 14%
Mirage54
35% better than 7%
0.68 better than 31%
74.0 better than 24%
0.95 better than 33%
49% of 207 duels better than 45%
44% of 43 situations better than 69%
Anubis29
48% better than 45%
0.69 better than 38%
74.3 better than 26%
0.98 better than 48%
51% of 113 duels better than 55%
25% of 24 situations better than 20%
Nuke22
64% better than 73%
0.71 better than 36%
70.6 better than 7%
1.05 better than 57%
42% of 64 duels better than 11%
36% of 22 situations better than 47%
Ancient13
62% -
0.70 -
77.5 -
0.98-
53% of 49 duels -
30% of 10 situations -
Inferno9
67% -
0.74 -
81.3 -
1.03-
50% of 36 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How no_fragger plays

Across 184 matches no_fragger averages K/R 0.70, ADR 75.8 and a rating of 0.99. Biggest strength: Deaths per round at just 70% (lower is better), better than 82% of level 7 players. Most room to improve: Clutch 1v1 won at 29%, better than only 12% of level 7 players. Averages 15.9 kills per match with 50% headshots. The strongest map is Nuke with a 64% win rate in 22 matches. In 64 of 184 matches the rating was 1.10 or higher (35%), in 78 it was below 0.90. In 93 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: September 2026 at 1.06. no_fragger loses the most ELO on Mirage (−31 ELO, win rate 35%). Things go best on Dust 2 (+34 ELO, win rate 45%). Match no. 1 of the day goes best: 57% win rate, +22 ELO. Improved over the last three months: Win rate +11 pp, ELO +409. Unchanged in recent months: K/R at 0.71, Rating at 1.00, ADR at 77.5, Headshots at 50%. Last 30 days: 60 matches, win rate 50%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.