nikz-

Poland
On FACEIT since 2014 121 matches tracked
Last updated:

How does nikz- play?

Rating 1.05 K/R 0.73 ADR 78.5 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 121 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 21%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 94%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.02).

Headshot rate 51%+1 pp · Ø 50% better than 55%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.06+0.04 · Ø 1.02 better than 59%
Pistol kills per match 2.6
Knife kills 1 in 121 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.4%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 75%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 32%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 7x 4K, 2 aces in 47 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 67%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 21%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 1.04, Headshots at 52%
▼ Got worse
ADR −4.1, Win rate −8 pp, ELO −143

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.72 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
29 matches · 45% win rate
In match 2 of the day +30 ELO
26 matches · 38% win rate
Between 12:00 and 18:00 −30 ELO, win rate 33%
On Mondays +30 ELO, win rate 41%

nikz- loses the most ELO on Mirage: −30 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Anubis
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 2.49 · Mirage

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
55% better than 63%
0.74 right on the average
80.0 better than 44%
1.09 better than 67%
51% of 156 duels right on the average
43% of 14 situations better than 64%
Mirage29
45% better than 25%
0.70 better than 31%
75.0 better than 22%
1.02 better than 46%
47% of 104 duels better than 27%
33% of 12 situations better than 34%
Anubis14
36% -
0.73 -
79.2 -
1.00-
63% of 54 duels -
67% of 9 situations -
Cache13
69% -
0.78 -
80.4 -
1.11-
50% of 44 duels -
20% of 5 situations -
Inferno11
55% -
0.73 -
77.7 -
1.05-
35% of 34 duels -
14% of 7 situations -
Ancient9
44% -
0.76 -
80.7 -
1.05-
36% of 36 duels -
25% of 4 situations -
Nuke5
20% -
0.65 -
76.7 -
0.92-
50% of 28 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nikz- plays

Across 121 matches nikz- averages K/R 0.73, ADR 78.5 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 48%, better than only 24% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 51% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 48 of 121 matches the rating was 1.10 or higher (40%), in 42 it was below 0.90. In 47 matches with detailed stats: 7 4Ks and 2 aces. Best month by rating: July 2026 at 1.07. nikz- loses the most ELO on Mirage (−30 ELO, win rate 45%). Things go best on Dust 2 (+150 ELO, win rate 55%). Match no. 1 of the day goes best: 58% win rate, +90 ELO. Got weaker: ADR −4.1, Win rate −8 pp, ELO −143. Unchanged in recent months: K/R at 0.72, Rating at 1.04, Headshots at 52%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.