nikz-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).
Compared with 2,043 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (51%).
Clutch
Average50% of 1v1s won and so well above the average (38%).
Weapons and aim
Average1.06 K/D and so just above the average (1.02).
Impact
AverageExactly 2 kills in 14.5% of rounds and so clearly above the average (13.4%).
Utility and deaths
Average40% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.74. Last 3 months: 0.72 (at the start 0.74). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.07. Last 3 months: 1.04 (at the start 1.06). Just above the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 80.2. Last 3 months: 76.0 (at the start 80.1). Slightly below the average (80.3).
Share of headshot kills
Best month: September 2026 with 60%. Last 3 months: 52% (at the start 51%). Slightly above the average (50%).
Matches won (win rate)
Best month: July 2026 with 57%. Last 3 months: 45% (at the start 53%). Clearly below the average (50%).
Best month: August 2026 with 2,644. Last 3 months: 2,463 (at the start 2,606).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 45%.
Patterns
From the last 121 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
nikz- loses the most ELO on Mirage: −30 ELO, 45% win rate
Records and milestones
from recorded matches- Most kills in a match: 39 · Anubis
- Longest win streak: 5 wins in a row · Dust 2
- Highest rating in a match: 2.49 · Mirage
Maps in detail
from the last 121 matchesCompared with players on the same level who have at least 15 matches on the map.
How nikz- plays
Across 121 matches nikz- averages K/R 0.73, ADR 78.5 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 48%, better than only 24% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 51% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 48 of 121 matches the rating was 1.10 or higher (40%), in 42 it was below 0.90. In 47 matches with detailed stats: 7 4Ks and 2 aces. Best month by rating: July 2026 at 1.07. nikz- loses the most ELO on Mirage (−30 ELO, win rate 45%). Things go best on Dust 2 (+150 ELO, win rate 55%). Match no. 1 of the day goes best: 58% win rate, +90 ELO. Got weaker: ADR −4.1, Win rate −8 pp, ELO −143. Unchanged in recent months: K/R at 0.72, Rating at 1.04, Headshots at 52%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.