niknsn

Germany
323 matches tracked 90 matches in 30 days
Last updated:

How does niknsn play?

Rating 1.01 K/R 0.69 ADR 76.6 from 323 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 323 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (247 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 53%+2 pp · Ø 51% better than 56%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 29%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 94%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (52%).

Headshot rate 37%−15 pp · Ø 52% better than 2%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.5
Knife kills 1 in 323 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 20%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 15%
MVPs per match 2.1−0.2 · Ø 2.3 better than 18%
4Ks and aces 41x 4K, 2 aces in 247 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.3+0.3 · Ø 4.0 better than 62%
Enemies flashed per round 0.24−0.08 · Ø 0.32 better than 30%
Deaths per round 66%−5 pp · Ø 71% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, ELO +125
= Stayed the same
Rating at 1.02, ADR at 77.1, Win rate at 48%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.70 (at the start 0.66). Slightly below the average (0.74).

Patterns

From the last 323 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −218 ELO
69 matches · 39% win rate
In match 1 of the day −200 ELO
64 matches · 42% win rate
Between 12:00 and 18:00 −38 ELO, win rate 41%
On Mondays −85 ELO, win rate 40%

niknsn loses the most ELO on Dust 2: −218 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Highest rating in a match: 2.00 · Mirage
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 323 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage108
46% better than 21%
0.68 better than 16%
75.5 better than 18%
1.00 better than 30%
52% of 260 duels right on the average
32% of 94 situations better than 30%
Dust 269
39% better than 9%
0.69 better than 21%
77.4 better than 27%
0.99 better than 26%
51% of 209 duels better than 44%
33% of 61 situations better than 35%
Anubis47
51% better than 41%
0.67 better than 14%
75.3 better than 17%
1.00 better than 30%
49% of 163 duels better than 32%
36% of 44 situations better than 44%
Inferno41
54% better than 38%
0.77 better than 44%
80.1 better than 28%
1.14 better than 57%
56% of 113 duels better than 55%
42% of 38 situations better than 58%
Cache34
65% better than 73%
0.70 better than 16%
76.2 better than 15%
1.02 better than 25%
55% of 118 duels right on the average
32% of 22 situations better than 31%
Ancient14
36% -
0.76 -
81.1 -
1.08-
73% of 44 duels -
54% of 13 situations -
Nuke10
40% -
0.55 -
68.4 -
0.78-
57% of 23 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How niknsn plays

Across 323 matches niknsn averages K/R 0.69, ADR 76.6 and a rating of 1.01. Biggest strength: Deaths per round at just 66% (lower is better), better than 93% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 37%, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 15.6 kills per match with 37% headshots. The strongest map is Cache with a 65% win rate in 34 matches. In 119 of 323 matches the rating was 1.10 or higher (37%), in 113 it was below 0.90. In 247 matches with detailed stats: 41 4Ks and 2 aces. Best month by rating: August 2026 at 1.06. niknsn loses the most ELO on Dust 2 (−218 ELO, win rate 39%). Things go best on Mirage (+150 ELO, win rate 46%). Match no. 4 of the day goes best: 57% win rate, +125 ELO. Improved over the last three months: K/R +0.04, ELO +125. Got weaker: Headshots −2 pp. Unchanged in recent months: Rating at 1.02, ADR at 77.1, Win rate at 48%. Last 30 days: 90 matches, win rate 52%, net ELO +115.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.