nikkuu-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).
Compared with 1,184 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average53% of 1v1s won and so well above the average (38%).
Weapons and aim
Average0.93 K/D and so slightly below the average (1.00).
Impact
AverageExactly 2 kills in 12.1% of rounds and so clearly below the average (13.1%).
Utility and deaths
AverageDied in 71% of rounds and so slightly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 7 averageAug 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Last 3 months: 0.67 (at the start 0.65). Slightly below the average (0.72).
Rating, 1.00 is an average match
Last 3 months: 0.95 (at the start 0.92). Clearly below the average (1.00).
Damage per round (ADR)
Last 3 months: 74.1 (at the start 73.5). Clearly below the average (79.1).
Share of headshot kills
Last 3 months: 46% (at the start 48%). Right on the average (46%).
Matches won (win rate)
Last 3 months: 36% (at the start 53%). Well below the average (51%).
Last 3 months: 1,536 (at the start 1,752).
Rounds with first kill
1v1 clutches won
Patterns
From the last 79 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.86 · Dust 2
- Most kills in a match: 39 · Inferno
Maps in detail
from the last 79 matchesCompared with players on the same level who have at least 15 matches on the map.
How nikkuu- plays
Across 79 matches nikkuu- averages K/R 0.66, ADR 73.8 and a rating of 0.93. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 7 players. Most room to improve: Rounds with first kill at 7%, better than only 11% of level 7 players. Averages 15.5 kills per match with 47% headshots. The strongest map is Inferno with a 61% win rate in 18 matches. In 19 of 79 matches the rating was 1.10 or higher (24%), in 35 it was below 0.90. In 39 matches with detailed stats: 7 4Ks and 0 aces. Things go best on Mirage (+29 ELO, win rate 55%). Match no. 1 of the day goes best: 50% win rate, +23 ELO. Got weaker: Headshots −2 pp, Win rate −17 pp, ELO −216. Unchanged in recent months: K/R at 0.67, Rating at 0.95, ADR at 74.1.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.