nickdeegamer

USA
On FACEIT since 2018 133 matches tracked 28 matches in 30 days
ELO ▲ 16
2,474
30-day peak: 2,513
Rank NA ▲ 8 places
#1,681 #898 in US
30 days · before #1,689 · best #1,431
Last updated:

How does nickdeegamer play?

Rating 0.83 (from 41 matches) K/R 0.64 ADR 73.1 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1% on level 10
0.83
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with at least a normal rating (0.90 and up). 41%
Rating spread from 41 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 10% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 49%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 48%−3 pp better than 23%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 36%
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 45%−6 pp better than 20%
AWP share of kills 16%+5 pp better than 77%
K/D 0.93−0.10 better than 14%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.8%−2.5 pp better than 3%
Rounds with 3K 3.2%−0.9 pp better than 14%
MVPs per match 1.8−0.5 better than 4%
4Ks and aces 9x 4K, 0 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 15%
Utility damage per round 4.4+0.3 better than 61%
Enemies flashed per round 0.23−0.07 better than 32%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: August 2026 with 0.68.

Patterns

From the last 133 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −95 ELO
21 matches · 48% wins
In match 2 of the day −45 ELO
32 matches · 38% wins
On Mondays −28 ELO, win rate 41%

nickdeegamer loses the most ELO in match 3 of the day: −95 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.57 · Ancient
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 27 · Mirage

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
56% better than 65%
0.61 better than 4%
71.9 better than 11%
0.82-
49% of 160 duels better than 35%
48% of 23 situations better than 79%
Dust 222
73% better than 98%
0.70 better than 30%
74.5 better than 18%
0.83-
51% of 89 duels level
27% of 11 situations better than 20%
Anubis18
50% better than 42%
0.65 better than 10%
75.2 better than 19%
0.90-
49% of 53 duels better than 34%
19% of 16 situations better than 12%
Cache15
53% -
0.67 -
74.8 -
1.06-
39% of 75 duels -
13% of 8 situations -
Ancient12
50% -
0.62 -
72.3 -
0.75-
50% of 42 duels -
29% of 7 situations -
Inferno12
33% -
0.66 -
72.4 -
0.74-
59% of 39 duels -
54% of 13 situations -
Nuke8
38% -
0.63 -
70.4 -
0.93-
47% of 34 duels -
29% of 7 situations -
Vertigo3
67% -
0.70 -
73.9 -
-
83% of 6 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nickdeegamer plays

Across 133 matches nickdeegamer averages K/R 0.64 and ADR 73.1; the rating across the 41 rated matches is 0.83. Biggest strength: Rounds with a death at only 69%, where lower is better. That is better than 77% of players on level 10. Most room to improve: Rating at 0.83. That is better than only 1% of players on level 10. On average 14.1 kills per match, 45% of them headshots. The strongest map is Dust 2 with a 73% win rate in 22 matches. In 7 of 41 matches the rating was 1.10 or higher (17%), in 24 it was below 0.90. In 124 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: October 2026 at 0.85. nickdeegamer loses the most ELO in match 3 of the day (−95 ELO, win rate 48%). Things go best from match 5 of the day (+18 ELO, win rate 64%). Last 30 days: 28 matches, win rate 50%, ELO balance −30.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.