niberhuntter

Finland
235 matches tracked 13 matches in 30 days
Last updated:

How does niberhuntter play?

Rating 0.90 (from 55 matches) K/R 0.72 ADR 76.8 from 235 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5% on level 10
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with at least a normal rating (0.90 and up). 42%
Rating spread from 55 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 20% normal 0.90 to 1.09 15% weak 0.75 to 0.89 31% very weak below 0.75 27%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 47%−4 pp better than 16%

Clutch

Average
Last one alive
Clutch 1v1 won 45%+6 pp better than 84%
Clutch 1v2 won 32%+11 pp better than 96%
Clutch kills per match 1.3−0.3 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 75%
AWP share of kills 8%−3 pp better than 46%
K/D 0.98−0.05 better than 29%
Pistol kills per match 3.1
Knife kills 6 in 235 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.6%−0.7 pp better than 27%
Rounds with 3K 3.8%−0.3 pp better than 36%
MVPs per match 2.30.0 level
4Ks and aces 31x 4K, 4 aces in 170 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 79%
Utility damage per round 4.10.0 level
Enemies flashed per round 0.15−0.15 better than 12%
Rounds with a death 74%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +148
= Stayed the same
ADR at 75.9, Headshots at 55%
▼ Got worse
K/R −0.05, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.71 (at the start 0.76).

Patterns

From the last 235 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Nuke −30 ELO
32 matches · 53% wins
In match 2 of the day −23 ELO
40 matches · 40% wins

niberhuntter loses the most ELO on Nuke: −30 ELO, 53% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.58 · Nuke
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 6 wins in a row · Vertigo

Maps in detail

from the last 235 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
50% better than 42%
0.72 better than 39%
77.2 better than 31%
0.92 better than 15%
49% of 375 duels better than 35%
38% of 40 situations level
Anubis35
40% better than 12%
0.73 better than 44%
76.7 better than 27%
0.86-
47% of 150 duels better than 24%
50% of 14 situations better than 77%
Nuke32
53% better than 41%
0.71 better than 25%
74.1 better than 16%
0.99-
50% of 140 duels better than 32%
42% of 12 situations better than 54%
Ancient26
42% better than 16%
0.73 better than 41%
76.4 better than 22%
0.83-
47% of 129 duels better than 26%
50% of 14 situations better than 82%
Dust 218
56% better than 64%
0.73 better than 46%
76.9 better than 28%
0.84-
50% of 68 duels better than 42%
58% of 12 situations better than 91%
Vertigo16
50% -
0.69 -
76.7 -
0.80-
52% of 71 duels -
40% of 10 situations -
Cache14
71% -
0.82 -
82.5 -
1.11-
54% of 68 duels -
43% of 14 situations -

Compared with players on the same level who have at least 15 matches on the map.

How niberhuntter plays

Across 235 matches niberhuntter averages K/R 0.72 and ADR 76.8; the rating across the 55 rated matches is 0.90. Biggest strength: Clutch 1v1 won at 45%. That is better than 84% of players on level 10. Most room to improve: Rating at 0.90. That is better than only 5% of players on level 10. On average 15.7 kills per match, 55% of them headshots. The strongest map is Cache with a 71% win rate in 14 matches. In 15 of 55 matches the rating was 1.10 or higher (27%), in 32 it was below 0.90. In 170 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: September 2026 at 0.90. niberhuntter loses the most ELO on Nuke (−30 ELO, win rate 53%). Things go best in match 3 of the day (+65 ELO, win rate 57%). Improved over the last three months: ELO +148. Got weaker: K/R −0.05, Win rate −3 pp. Unchanged in recent months: ADR at 75.9, Headshots at 55%. Last 30 days: 13 matches, win rate 38%, ELO balance −2.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.