newmenotoxic

KR
On FACEIT since 2020 339 matches tracked 94 matches in 30 days
Last updated:

How does newmenotoxic play?

Rating 0.97 (from 155 matches) K/R 0.72 ADR 79.6 from 339 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22% on level 10
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 54%
Rating spread from 155 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 30%
Player type
Hits the head
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (263 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 45%−6 pp better than 8%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 59%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 1.3−0.3 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+5 pp better than 80%
AWP share of kills 6%−5 pp better than 36%
K/D 0.96−0.07 better than 22%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.2 pp better than 51%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 40x 4K, 4 aces in 263 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 11%
Utility damage per round 2.6−1.5 better than 12%
Enemies flashed per round 0.33+0.03 better than 61%
Rounds with a death 75%+4 pp better than 13%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +3 pp, Win rate +5 pp, ELO +479
= Stayed the same
K/R at 0.72, ADR at 79.1
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months unchanged at 0.72.

Patterns

From the last 339 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −118 ELO
59 matches · 41% wins
In match 3 of the day −108 ELO
45 matches · 47% wins
Between 12:00 and 18:00 ±0 ELO, win rate 48%
On Fridays −42 ELO, win rate 44%

newmenotoxic loses the most ELO on Dust 2: −118 ELO, 41% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.87 · Dust 2
  2. Most kills in a match: 41 · Mirage
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 339 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage123
60% better than 79%
0.75 better than 53%
82.9 better than 61%
1.02 better than 45%
52% of 712 duels level
41% of 61 situations better than 59%
Anubis66
61% better than 79%
0.72 better than 39%
79.2 better than 41%
0.92 better than 11%
45% of 417 duels better than 17%
47% of 38 situations better than 72%
Dust 259
41% better than 14%
0.66 better than 14%
75.1 better than 21%
0.86 better than 4%
42% of 312 duels better than 10%
27% of 11 situations better than 20%
Ancient53
49% better than 37%
0.73 better than 41%
81.3 better than 49%
1.00 better than 37%
41% of 282 duels better than 5%
33% of 40 situations better than 40%
Nuke19
47% better than 20%
0.67 better than 15%
71.7 better than 10%
0.90-
41% of 108 duels better than 6%
40% of 10 situations level
Cache18
28% -
0.69 -
76.3 -
0.97-
40% of 91 duels -
31% of 16 situations -

Compared with players on the same level who have at least 15 matches on the map.

How newmenotoxic plays

Across 339 matches newmenotoxic averages K/R 0.72 and ADR 79.6; the rating across the 155 rated matches is 0.97. Biggest strength: Headshot rate at 56%. That is better than 80% of players on level 10. Most room to improve: Opening duels won at 45%. That is better than only 8% of players on level 10. On average 15.8 kills per match, 56% of them headshots. The strongest map is Anubis with a 61% win rate in 66 matches. In 51 of 155 matches the rating was 1.10 or higher (33%), in 72 it was below 0.90. In 263 matches with detailed stats: 40 4Ks and 4 aces. Best month by rating: October 2026 at 1.02. newmenotoxic loses the most ELO on Dust 2 (−118 ELO, win rate 41%). Things go best on Ancient (+18 ELO, win rate 49%). Improved over the last three months: Headshots +3 pp, Win rate +5 pp, ELO +479. Unchanged in recent months: K/R at 0.72, ADR at 79.1. Last 30 days: 94 matches, win rate 52%, ELO balance +148.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.