nevado

IL
247 matches tracked 83 matches in 30 days
ELO ▲ 300
2,009
30-day peak: 2,034
Rank SA ▼ 229 places
#6,428 #1,003 in IL
30 days · prev. #6,199 · best #5,670
Last updated:

How does nevado play?

Rating 1.01 (from 176 matches) K/R 0.71 ADR 78.3 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38% on level 10
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 176 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

nevado wins 49 of 100 opening duels. 2 percentage points below the level 10 average (51%).

Rounds with first kill 10%−1 pp better than 43%
Opening duels won 49%−2 pp better than 29%

Clutch

Average
Last one alive

nevado wins 47 of 100 1v1s. 7 percentage points above the level 10 average (40%).

Clutch 1v1 won 47%+7 pp better than 89%
Clutch 1v2 won 22%+1 pp better than 54%
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?

57 of 100 kills by nevado are headshots. 6 percentage points above the level 10 average (51%).

Headshot rate 57%+6 pp better than 85%
AWP share of kills 6%−5 pp better than 35%
K/D 0.99−0.05 better than 31%
Pistol kills per match 2.8
Knife kills 3 in 247 matches

Impact

Weakness
Damage and big rounds

nevado gets exactly 2 kills in 12.4 of 100 rounds. 1.0 percentage points below the level 10 average (13.4%).

2K rounds 12.4%−1.0 pp better than 22%
3K rounds 3.9%−0.2 pp better than 41%
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 37x 4K, 6 aces in 176 matches

Utility and deaths

Average
Nades, flashes and deaths

27 of 100 nades by nevado deal damage or blind an enemy. 8 percentage points below the level 10 average (35%).

Utility hit rate 27%−8 pp better than 7%
Utility damage per round 4.4+0.3 better than 58%
Enemies flashed per round 0.42+0.12 better than 83%
Deaths per round 72%+1 pp better than 42%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
ELO +347
= Stayed the same
K/R at 0.71, ADR at 78.4, Win rate at 53%
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months unchanged at 0.71. 0.03 below the level 10 average (0.74).

Patterns

From the last 247 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −82 ELO
63 matches · 43% win rate
In match 3 of the day +52 ELO
43 matches · 47% win rate
Between 18:00 and 24:00 −5 ELO, win rate 39%
On Tuesdays −26 ELO, win rate 46%

nevado loses the most ELO in match 1 of the day: −82 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Dust 2
  2. Most kills in a match: 53 · Nuke
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
51% better than 45%
0.68 better than 21%
74.0 better than 15%
0.98 better than 30%
49% of 280 duels better than 36%
40% of 40 situations better than 57%
Mirage74
59% better than 78%
0.71 better than 33%
79.4 better than 42%
0.98 better than 30%
48% of 343 duels better than 29%
49% of 35 situations better than 79%
Nuke29
59% better than 54%
0.74 better than 43%
83.1 better than 61%
1.01 better than 37%
51% of 152 duels better than 44%
44% of 18 situations better than 67%
Inferno23
35% better than 6%
0.68 better than 18%
75.1 better than 16%
1.00 better than 29%
45% of 119 duels better than 12%
40% of 10 situations on par
Anubis20
65% better than 85%
0.70 better than 27%
77.8 better than 32%
1.02 better than 42%
52% of 89 duels on par
75% of 4 situations better than 98%
Ancient18
39% better than 11%
0.70 better than 26%
77.8 better than 29%
0.98-
51% of 75 duels better than 45%
14% of 7 situations better than 4%
Cache7
43% -
0.90 -
97.4 -
1.37-
48% of 44 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nevado plays

Across 247 matches nevado averages K/R 0.71 and ADR 78.3; the rating across the 176 rated matches is 1.01. Biggest strength: Clutch 1v1 won at 47%, better than 89% of level 10 players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 players. Averages 16.0 kills per match with 57% headshots. The strongest map is Anubis with a 65% win rate in 20 matches. In 63 of 176 matches the rating was 1.10 or higher (36%), in 72 it was below 0.90. In 176 matches with detailed stats: 37 4Ks and 6 aces. Best month by rating: October 2026 at 1.15. nevado loses the most ELO in match 1 of the day (−82 ELO, win rate 43%). Things go best from match 5 of the day (+100 ELO, win rate 66%). From match no. 5 of the day on, things go best: 66% win rate, +100 ELO. Improved over the last three months: ELO +347. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.71, ADR at 78.4, Win rate at 53%. Last 30 days: 83 matches, win rate 55%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.