neskk

Brazil
149 matches tracked 23 matches in 30 days
ELO ▲ 154
3,143
30-day peak: 3,169
Rank SA ▼ 3 places
#102
BR #76 in BR
30 days · prev. #99 · best #88
Last updated:

How does neskk play?

Rating 1.11 (from 102 matches) K/R 0.77 ADR 83.6 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 102 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 26% normal 0.90 to 1.09 18% weak 0.75 to 0.89 20% very weak below 0.75 11%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

3,000-3,499 ELO

Compared with 6,792 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 39%−3 pp · Ø 42% better than 49%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so clearly above the average (53%).

Headshot rate 58%+5 pp · Ø 53% better than 79%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.18+0.12 · Ø 1.06 better than 78%
Pistol kills per match 2.7
Knife kills 4 in 149 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so slightly above the average (13.6%).

2K rounds 14.4%+0.8 pp · Ø 13.6% better than 63%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 49%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 17x 4K, 3 aces in 92 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.67 enemies flashed per round and so well above the average (0.32).

Utility hit rate 38%+4 pp · Ø 34% better than 80%
Utility damage per round 5.5+1.6 · Ø 3.9 better than 89%
Enemies flashed per round 0.67+0.35 · Ø 0.32 better than 99%
Deaths per round 66%−5 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.27, ADR +4.8, Headshots +2 pp, Win rate +6 pp
= Stayed the same
K/R at 0.78, ELO at 3,143
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: May 2026 with 0.82. Last 3 months: 0.78 (at the start 0.76). Slightly above the average (0.75).

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −31 ELO
21 matches · 52% win rate
On Dust 2 −28 ELO
26 matches · 58% win rate
Between 0:00 and 6:00 +14 ELO, win rate 54%
On Thursdays −110 ELO, win rate 45%

neskk loses the most ELO on Ancient: −31 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Highest rating in a match: 2.93 · Dust 2
  4. Most kills in a match: 31 · Mirage

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
66% better than 89%
0.76 right on the average
82.3 better than 50%
1.10 better than 61%
55% of 161 duels better than 64%
40% of 35 situations better than 54%
Dust 226
58% better than 62%
0.77 better than 54%
85.2 better than 65%
1.09 better than 54%
44% of 82 duels better than 10%
22% of 18 situations better than 11%
Ancient21
52% better than 37%
0.84 better than 83%
92.3 better than 89%
1.19 better than 86%
54% of 74 duels better than 59%
33% of 6 situations better than 36%
Nuke14
64% -
0.86 -
83.3 -
1.27-
50% of 16 duels -
75% of 4 situations -
Cache7
71% -
0.68 -
82.2 -
0.99-
54% of 26 duels -
33% of 3 situations -
Inferno6
50% -
0.79 -
81.8 -
1.22-
56% of 18 duels -
60% of 5 situations -
Anubis4
25% -
0.66 -
66.9 -
0.86-
50% of 12 duels -
100% of 1 situations -
Overpass3
67% -
0.60 -
65.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How neskk plays

Across 149 matches neskk averages K/R 0.77 and ADR 83.6; the rating across the 102 rated matches is 1.11. Biggest strength: Deaths per round at just 66% (lower is better), better than 90% of level 10 · 3,000-3,499 ELO players. Averages 16.6 kills per match with 58% headshots. The strongest map is Mirage with a 66% win rate in 68 matches. In 53 of 102 matches the rating was 1.10 or higher (52%), in 31 it was below 0.90. In 92 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: August 2026 at 1.16. neskk loses the most ELO on Ancient (−31 ELO, win rate 52%). Things go best on Mirage (+153 ELO, win rate 66%). Improved over the last three months: Rating +0.27, ADR +4.8, Headshots +2 pp, Win rate +6 pp. Unchanged in recent months: K/R at 0.78, ELO at 3,143. Last 30 days: 23 matches, win rate 65%, net ELO +87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.