nemqa

Russia
43 matches tracked 24 matches in 30 days
Last updated:

How does nemqa play?

Rating 1.04 K/R 0.75 ADR 82.5 from 43 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53% on level 10
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 43 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 30% good 1.10 to 1.29 19% normal 0.90 to 1.09 16% weak 0.75 to 0.89 12% very weak below 0.75 23%
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 31%−8 pp better than 14%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 70%
AWP share of kills 13%+2 pp better than 67%
K/D 1.04+0.01 better than 52%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds
Rounds with 2K 11.6%−1.7 pp better than 10%
Rounds with 3K 4.8%+0.7 pp better than 76%
MVPs per match 2.0−0.3 better than 15%
4Ks and aces 7x 4K, 1 ace in 43 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 83%
Utility damage per round 5.9+1.8 better than 88%
Enemies flashed per round 0.31+0.01 better than 56%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80.

Patterns

From the last 43 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 28 · Mirage
  3. Highest rating in a match: 1.65 · Mirage

Maps in detail

from the last 43 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage14
64% -
0.74 -
83.0 -
1.05-
51% of 63 duels -
11% of 9 situations -
Dust 212
83% -
0.82 -
87.4 -
1.17-
59% of 37 duels -
67% of 3 situations -
Anubis6
50% -
0.76 -
76.4 -
1.04-
44% of 25 duels -
0% of 1 situations -
Nuke6
50% -
0.75 -
88.0 -
0.96-
62% of 34 duels -
100% of 2 situations -
Inferno3
0% -
0.66 -
72.6 -
0.91-
23% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How nemqa plays

Across 43 matches nemqa averages K/R 0.75, ADR 82.5 and a rating of 1.04. Biggest strength: Utility damage per round at 5.9. That is better than 88% of players on level 10. Most room to improve: Clutch 1v1 won at 31%. That is better than only 14% of players on level 10. On average 15.6 kills per match, 54% of them headshots. The strongest map is Dust 2 with a 83% win rate in 12 matches. In 21 of 43 matches the rating was 1.10 or higher (49%), in 15 it was below 0.90. In 43 matches with detailed stats: 7 4Ks and 1 aces. Best month by rating: October 2026 at 1.11. Last 30 days: 24 matches, win rate 63%, ELO balance +7.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.