nekkern88

Norway
On FACEIT since 2025 315 matches tracked 64 matches in 30 days
Last updated:

How does nekkern88 play?

Rating 0.89 (from 255 matches) K/R 0.65 ADR 71.4 from 315 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16% on level 5
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 47%
Rating spread from 255 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 36%
better than most on level 5 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (255 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 41%
Opening duels won 47%−2 pp better than 33%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+2 pp better than 67%
Clutch 1v2 won 19%−2 pp better than 39%
Clutch kills per match 1.4−0.2 better than 31%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 42%−2 pp better than 39%
AWP share of kills 6%−4 pp better than 33%
K/D 0.88−0.08 better than 19%
Pistol kills per match 2.5
Knife kills 2 in 315 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.9%−1.8 pp better than 10%
Rounds with 3K 2.7%−1.0 pp better than 12%
MVPs per match 1.9−0.2 better than 27%
4Ks and aces 38x 4K, 2 aces in 255 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 18%
Utility damage per round 4.7+0.8 better than 70%
Enemies flashed per round 0.17−0.08 better than 29%
Rounds with a death 74%+1 pp better than 41%

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
Win rate +9 pp, ELO +78
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, ADR −5.3, Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: July 2026 with 0.68. Last 3 months: 0.64 (at the start 0.68).

Patterns

From the last 315 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Nuke −130 ELO
48 matches · 54% wins
On Ancient −127 ELO
52 matches · 46% wins
Between 12:00 and 18:00 +10 ELO, win rate 41%
On Wednesdays −37 ELO, win rate 42%

nekkern88 loses the most ELO on Nuke: −130 ELO, 54% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Cache
  2. Longest win streak: 5 wins in a row · Cache
  3. Highest rating in a match: 2.20 · Anubis

Maps in detail

from the last 315 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
49% better than 50%
0.65 better than 21%
69.9 better than 10%
0.89 better than 18%
45% of 284 duels better than 27%
33% of 30 situations better than 42%
Ancient52
46% better than 36%
0.63 better than 11%
69.6 better than 8%
0.85 better than 9%
43% of 219 duels better than 19%
32% of 28 situations better than 35%
Anubis52
42% better than 25%
0.68 better than 31%
76.1 better than 33%
0.93 better than 30%
47% of 195 duels better than 35%
24% of 25 situations better than 15%
Nuke48
54% better than 56%
0.64 better than 20%
68.9 better than 13%
0.92 better than 29%
51% of 176 duels better than 57%
57% of 42 situations better than 85%
Cache45
53% -
0.68 -
75.4 -
0.94-
52% of 191 duels -
28% of 25 situations -
Inferno23
48% better than 41%
0.65 better than 27%
73.4 better than 28%
0.89 better than 21%
47% of 111 duels better than 35%
55% of 42 situations better than 87%
Mirage15
40% better than 18%
0.57 better than 4%
64.3 better than 3%
0.76-
43% of 49 duels better than 18%
38% of 8 situations level
Vertigo7
29% -
0.65 -
66.1 -
0.91-
36% of 22 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nekkern88 plays

Across 315 matches nekkern88 averages K/R 0.65 and ADR 71.4; the rating across the 255 rated matches is 0.89. Most room to improve: Rounds with 3K at 2.7%. That is better than only 12% of players on level 5. On average 14.2 kills per match, 42% of them headshots. The strongest map is Nuke with a 54% win rate in 48 matches. In 61 of 255 matches the rating was 1.10 or higher (24%), in 135 it was below 0.90. In 255 matches with detailed stats: 38 4Ks and 2 aces. Best month by rating: September 2026 at 0.93. nekkern88 loses the most ELO on Nuke (−130 ELO, win rate 54%). Things go best in match 4 of the day (+27 ELO, win rate 56%). Improved over the last three months: Win rate +9 pp, ELO +78. Got weaker: K/R −0.04, ADR −5.3, Headshots −2 pp. Last 30 days: 64 matches, win rate 52%, ELO balance −90.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.