neick

AR
247 matches tracked 61 matches in 30 days
ELO ▼ 2
2,194
30-day peak: 2,196
Rank SA ▲ 2,112 places
#3,342
AR #1,260 in AR
30 days · prev. #5,454 · best #3,235
Last updated:

How does neick play?

Rating 1.04 K/R 0.75 ADR 79.6 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 247 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 21% very weak below 0.75 20%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 68%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.02).

Headshot rate 49%−1 pp · Ø 50% better than 47%
AWP share of kills 10%−1 pp · Ø 11% better than 57%
K/D 1.05+0.03 · Ø 1.02 better than 60%
Pistol kills per match 2.8
Knife kills 3 in 247 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.3%).

2K rounds 14.1%+0.8 pp · Ø 13.3% better than 69%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 61%
MVPs per match 2.4+0.1 · Ø 2.3 better than 63%
4Ks and aces 17x 4K, 5 aces in 174 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 27%−9 pp · Ø 36% better than 6%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 12%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 82%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04
= Stayed the same
Rating at 1.05, ADR at 80.7, Headshots at 49%, Win rate at 49%
▼ Got worse
ELO −142

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.95
MayJunJulAugSepOct

Best month: October 2026 with 0.95. Last 3 months: 0.76 (at the start 0.72). Slightly above the average (0.73).

Patterns

From the last 247 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −52 ELO
64 matches · 42% win rate
On Ancient −27 ELO
32 matches · 47% win rate
Between 6:00 and 12:00 −19 ELO, win rate 43%
On Sundays −95 ELO, win rate 35%

neick loses the most ELO in match 1 of the day: −52 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.36 · Mirage

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage126
49% better than 40%
0.76 better than 63%
79.6 better than 46%
1.04 better than 56%
52% of 556 duels better than 58%
40% of 62 situations better than 55%
Ancient32
47% better than 31%
0.80 better than 77%
83.6 better than 64%
1.10 better than 73%
58% of 120 duels better than 84%
48% of 21 situations better than 74%
Anubis30
43% better than 20%
0.76 better than 62%
82.5 better than 64%
1.02 right on the average
54% of 139 duels better than 69%
6% of 16 situations better than 3%
Dust 228
50% better than 43%
0.70 better than 32%
73.9 better than 18%
0.98 better than 32%
45% of 122 duels better than 21%
22% of 18 situations better than 13%
Inferno15
53% right on the average
0.76 better than 60%
77.5 better than 28%
1.07 better than 60%
43% of 68 duels better than 11%
43% of 7 situations better than 66%
Nuke9
56% -
0.74 -
79.3 -
1.01-
62% of 26 duels -
50% of 8 situations -
Cache7
43% -
0.71 -
77.1 -
1.00-
58% of 12 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How neick plays

Across 247 matches neick averages K/R 0.75, ADR 79.6 and a rating of 1.04. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 49% headshots. The strongest map is Inferno with a 53% win rate in 15 matches. In 102 of 247 matches the rating was 1.10 or higher (41%), in 101 it was below 0.90. In 174 matches with detailed stats: 17 4Ks and 5 aces. Best month by rating: October 2026 at 1.32. neick loses the most ELO in match 1 of the day (−52 ELO, win rate 42%). Things go best in match 2 of the day (+101 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +101 ELO. Improved over the last three months: K/R +0.04. Got weaker: ELO −142. Unchanged in recent months: Rating at 1.05, ADR at 80.7, Headshots at 49%, Win rate at 49%. Last 30 days: 61 matches, win rate 44%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.