nebs-
How does nebs- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).
Compared with 2,052 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (50%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.27 K/D and so well above the average (1.00).
Impact
StrengthExactly 3 kills in 5.8% of rounds and so well above the average (4.0%).
Utility and deaths
Strength0.46 enemies flashed per round and so well above the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: April 2026 with 0.94. Last 3 months: 0.86 (at the start 0.89). Well above the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.25. Last 3 months: 1.23 (at the start 1.07). Well above the average (1.01).
Damage per round (ADR)
Best month: April 2026 with 95.7. Last 3 months: 88.2 (at the start 92.9). Clearly above the average (79.4).
Share of headshot kills
Best month: June 2026 with 43%. Last 3 months: 39% (at the start 41%). Well below the average (50%).
Matches won (win rate)
Best month: August 2026 with 63%. Last 3 months: 53% (at the start 50%). Well above the average (45%).
Best month: September 2026 with 2,345.
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 62%.
Patterns
From the last 140 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 11 wins in a row · Inferno
- Highest rating in a match: 2.28 · Dust 2
- Most kills in a match: 42 · Dust 2
Maps in detail
from the last 140 matchesCompared with players on the same level who have at least 15 matches on the map.
How nebs- plays
Across 140 matches nebs- averages K/R 0.87 and ADR 90.1; the rating across the 90 rated matches is 1.22. Biggest strength: K/D at 1.27, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 40%, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 18.8 kills per match with 40% headshots. The strongest map is Inferno with a 57% win rate in 14 matches. In 54 of 90 matches the rating was 1.10 or higher (60%), in 18 it was below 0.90. In 79 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: September 2026 at 1.25. Things go best in match 2 of the day (+62 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +62 ELO. Improved over the last three months: Rating +0.16, Win rate +3 pp. Got weaker: ADR −4.7, Headshots −2 pp. Unchanged in recent months: K/R at 0.86. Last 30 days: 45 matches, win rate 47%, net ELO −19.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.