ne1grok

EE
239 matches tracked 20 matches in 30 days
Last updated:

How does ne1grok play?

Rating 0.97 (from 218 matches) K/R 0.70 ADR 78.3 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 218 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (175 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 46%−5 pp · Ø 51% better than 12%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 25%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 30%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 47%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 0.93−0.10 · Ø 1.03 better than 15%
Pistol kills per match 2.6
Knife kills 1 in 239 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so just below the average (13.4%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 39%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.3−0.1 · Ø 2.4 better than 52%
4Ks and aces 32x 4K, 3 aces in 175 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−2 pp · Ø 36% better than 43%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.49+0.20 · Ø 0.29 better than 91%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Win rate +4 pp, ELO +180
= Stayed the same
Rating at 0.98, ADR at 79.0, Headshots at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: October 2026 with 0.72. Last 3 months: 0.71 (at the start 0.65). Slightly below the average (0.74).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −44 ELO
36 matches · 39% win rate
In match 2 of the day +28 ELO
45 matches · 36% win rate
Between 0:00 and 6:00 −37 ELO, win rate 35%
On Wednesdays −46 ELO, win rate 31%

ne1grok loses the most ELO in match 3 of the day: −44 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Ancient
  2. Most kills in a match: 37 · Anubis
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 288
42% better than 20%
0.68 better than 22%
76.8 better than 30%
0.97 better than 29%
42% of 387 duels better than 10%
33% of 51 situations better than 36%
Ancient61
57% better than 67%
0.73 better than 43%
83.2 better than 63%
1.02 right on the average
54% of 219 duels better than 65%
25% of 44 situations better than 18%
Anubis51
53% right on the average
0.71 better than 34%
77.4 better than 29%
1.00 better than 37%
45% of 190 duels better than 16%
53% of 30 situations better than 84%
Mirage17
29% better than 1%
0.63 better than 8%
71.1 better than 9%
0.80 better than 2%
41% of 97 duels better than 6%
22% of 9 situations better than 12%
Nuke15
47% better than 22%
0.69 better than 23%
78.0 better than 32%
0.95-
46% of 82 duels better than 21%
33% of 9 situations better than 34%
Inferno4
50% -
0.90 -
92.4 -
1.22-
70% of 10 duels -
17% of 6 situations -
Cache3
0% -
0.44 -
66.5 -
0.56-
14% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ne1grok plays

Across 239 matches ne1grok averages K/R 0.70 and ADR 78.3; the rating across the 218 rated matches is 0.97. Most room to improve: Opening duels won at 46%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 49% headshots. The strongest map is Ancient with a 57% win rate in 61 matches. In 69 of 218 matches the rating was 1.10 or higher (32%), in 89 it was below 0.90. In 175 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: September 2026 at 1.00. ne1grok loses the most ELO in match 3 of the day (−44 ELO, win rate 39%). Things go best on Ancient (+30 ELO, win rate 57%). From match no. 5 of the day on, things go best: 58% win rate, +30 ELO. Improved over the last three months: K/R +0.06, Win rate +4 pp, ELO +180. Unchanged in recent months: Rating at 0.98, ADR at 79.0, Headshots at 49%. Last 30 days: 20 matches, win rate 45%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.