nd13b

Brazil
90 matches tracked
ELO
2,030
Peak across the last 90 matches: 2,102
Rank SA ▼ 940 places
#5,880 #2,720 in BR
30 days · before #4,940 · best #4,940
Last updated:

How does nd13b play?

Rating 0.87 (from 19 matches) K/R 0.68 ADR 73.2 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with at least a normal rating (0.90 and up). 47%
Rating spread from 19 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 5% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 0% very weak below 0.75 53%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 5%−6 pp better than 1%
Opening duels won 39%−12 pp better than 1%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 59%
Clutch 1v2 won 31%+10 pp better than 94%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 75%
AWP share of kills 0%−11 pp better than 1%
K/D 0.99−0.04 better than 32%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.9%−2.4 pp better than 4%
Rounds with 3K 2.9%−1.2 pp better than 6%
MVPs per match 2.30.0 level
4Ks and aces 4x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 46%
Utility damage per round 4.0−0.1 better than 49%
Enemies flashed per round 0.32+0.02 better than 59%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, ADR −9.9, Headshots −2 pp, Win rate −9 pp

Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: May 2026 with 0.74. Last 3 months: 0.60 (at the start 0.70).

Patterns

From the last 90 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 +14 ELO, win rate 47%

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Mirage
  2. Most kills in a match: 31 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
55% better than 61%
0.62 better than 5%
66.8 better than 2%
0.79-
50% of 38 duels better than 41%
40% of 5 situations better than 56%
Dust 219
47% better than 32%
0.70 better than 30%
74.8 better than 19%
0.89-
25% of 12 duels better than 1%
40% of 5 situations better than 56%
Ancient15
47% better than 29%
0.68 better than 18%
75.7 better than 19%
0.89-
40% of 30 duels better than 4%
75% of 4 situations better than 99%
Cache9
56% -
0.82 -
84.0 -
1.67-
82% of 11 duels -
0% of 2 situations -
Inferno9
33% -
0.59 -
61.9 -
0.31-
33% of 9 duels -
-
Overpass4
75% -
0.86 -
94.6 -
-
64% of 11 duels -
33% of 3 situations -
Anubis3
100% -
0.84 -
86.2 -
1.28-
25% of 8 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nd13b plays

Across 90 matches nd13b averages K/R 0.68 and ADR 73.2; the rating across the 19 rated matches is 0.87. Biggest strength: Rounds with a death at only 69%, where lower is better. That is better than 77% of players on level 10. Most room to improve: Opening duels won at 39%. That is better than only 1% of players on level 10. On average 15.2 kills per match, 55% of them headshots. The strongest map is Mirage with a 55% win rate in 29 matches. In 5 of 19 matches the rating was 1.10 or higher (26%), in 10 it was below 0.90. In 20 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: September 2026 at 0.87. Got weaker: K/R −0.10, ADR −9.9, Headshots −2 pp, Win rate −9 pp.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.