nastyh5

AL
256 matches tracked 83 matches in 30 days
Last updated:

How does nastyh5 play?

Rating 0.95 (from 234 matches) K/R 0.69 ADR 80.5 from 256 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24% on level 8
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 52%
Rating spread from 234 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Rarely on the AWP.
EntryRifler
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (234 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+3 pp better than 86%
Opening duels won 49%−1 pp better than 38%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+3 pp better than 65%
Clutch 1v2 won 26%+6 pp better than 79%
Clutch kills per match 1.3−0.3 better than 22%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%+2 pp better than 60%
AWP share of kills 5%−5 pp better than 30%
K/D 0.90−0.10 better than 13%
Pistol kills per match 2.1
Knife kills 2 in 256 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.6%−0.5 pp better than 34%
Rounds with 3K 4.1%+0.2 pp better than 59%
MVPs per match 2.4+0.2 better than 69%
4Ks and aces 39x 4K, 2 aces in 234 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 77%
Utility damage per round 5.0+0.7 better than 72%
Enemies flashed per round 0.41+0.13 better than 82%
Rounds with a death 77%+5 pp better than 8%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
K/R +0.05, Headshots +3 pp
= Stayed the same
ADR at 80.7, Win rate at 47%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.70 (at the start 0.65).

Patterns

From the last 256 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −88 ELO
52 matches · 46% wins
In match 1 of the day −88 ELO
54 matches · 30% wins
On Saturdays −5 ELO, win rate 38%

nastyh5 loses the most ELO on Mirage: −88 ELO, 46% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Mirage
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 256 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 292
52% better than 57%
0.71 better than 41%
82.3 better than 63%
0.98 better than 38%
52% of 405 duels better than 60%
44% of 48 situations better than 68%
Mirage52
46% better than 34%
0.73 level
81.2 better than 57%
1.03 better than 57%
50% of 236 duels better than 47%
42% of 31 situations better than 64%
Ancient27
56% better than 66%
0.68 better than 26%
78.5 better than 41%
0.90 better than 16%
39% of 183 duels better than 5%
26% of 19 situations better than 22%
Cache26
42% -
0.68 -
80.9 -
0.92-
50% of 181 duels -
58% of 12 situations -
Inferno25
44% better than 25%
0.65 better than 18%
81.5 better than 61%
0.83 better than 4%
49% of 167 duels better than 40%
33% of 3 situations better than 43%
Anubis19
42% better than 22%
0.65 better than 14%
76.2 better than 27%
0.90 better than 13%
49% of 87 duels better than 39%
40% of 5 situations better than 56%
Nuke14
29% -
0.62 -
72.1 -
0.88-
44% of 63 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nastyh5 plays

Across 256 matches nastyh5 averages K/R 0.69 and ADR 80.5; the rating across the 234 rated matches is 0.95. Biggest strength: Rounds with first kill at 13%. That is better than 86% of players on level 8. Most room to improve: Rounds with a death at 77%. That is better than only 8% of players on level 8. On average 15.2 kills per match, 49% of them headshots. The strongest map is Ancient with a 56% win rate in 27 matches. In 68 of 234 matches the rating was 1.10 or higher (29%), in 112 it was below 0.90. In 234 matches with detailed stats: 39 4Ks and 2 aces. Best month by rating: August 2026 at 0.98. nastyh5 loses the most ELO on Mirage (−88 ELO, win rate 46%). Things go best in match 2 of the day (+26 ELO, win rate 57%). Improved over the last three months: K/R +0.05, Headshots +3 pp. Unchanged in recent months: ADR at 80.7, Win rate at 47%. Last 30 days: 83 matches, win rate 42%, ELO balance −55.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.