n3wl

SJ
On FACEIT since 2019 55 matches tracked
Last updated:

How does n3wl play?

Rating 0.95 (from 20 matches) K/R 0.71 ADR 78.9 from 55 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15% on level 10
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 20 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 10% weak 0.75 to 0.89 20% very weak below 0.75 30%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (10 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 3% no comparison
Opening duels won 30% no comparison

Clutch

Last one alive
Clutch 1v1 won 50% no comparison
Clutch 1v2 won 75% no comparison
Clutch kills per match 1.2 no comparison

Weapons and aim

Average
Where do the kills come from?

0.99 kills per death. 0.05 below the level 10 average (1.04).

Headshot rate 48%−3 pp better than 37%
AWP share of kills 2% no comparison
K/D 0.99−0.05 better than 31%
Pistol kills per match 2.5
Knife kills 1 in 55 matches

Impact

Weakness
Damage and big rounds

Averages 2.1 round MVPs per match. 0.3 below the level 10 average (2.4).

2K rounds 10.8% no comparison
3K rounds 2.0% no comparison
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 0x 4K, 0 aces in 10 matches

Utility and deaths

Average
Nades, flashes and deaths

n3wl dies in 71 of 100 rounds. On par with the level 10 average (71%). Lower is better.

Utility hit rate 46% no comparison
Utility damage per round 6.3 no comparison
Enemies flashed per round 0.32 no comparison
Deaths per round 71%0 pp on par

Progress

One value per month, dashed line is the level 10 average
Whether n3wl is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 10 matches from the last 3 months and 45 before.

Kills per round (K/R)

0.62
JulAugSepOct

Patterns

From the last 55 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 ±0 ELO, win rate 50%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 1.48 · Ancient
  3. Most kills in a match: 26 · Cache

Maps in detail

from the last 55 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage15
67% better than 93%
0.65 better than 10%
75.5 better than 21%
0.83-
54% of 46 duels better than 64%
25% of 8 situations better than 16%
Dust 213
38% -
0.77 -
87.7 -
0.92-
50% of 54 duels -
80% of 5 situations -
Ancient10
50% -
0.79 -
79.9 -
1.13-
58% of 24 duels -
13% of 8 situations -
Anubis7
57% -
0.68 -
75.9 -
0.90-
50% of 22 duels -
100% of 3 situations -
Nuke7
57% -
0.61 -
73.1 -
1.05-
31% of 16 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How n3wl plays

Across 55 matches n3wl averages K/R 0.71 and ADR 78.9; the rating across the 20 rated matches is 0.95. Most room to improve: Rating at 0.95, better than only 15% of level 10 players. Averages 14.9 kills per match with 48% headshots. The strongest map is Mirage with a 67% win rate in 15 matches. In 8 of 20 matches the rating was 1.10 or higher (40%), in 10 it was below 0.90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.