n3verm0re___

Ukraine
227 matches tracked 100 matches in 30 days
Last updated:

How does n3verm0re___ play?

Rating 0.96 K/R 0.69 ADR 74.5 from 227 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 227 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 19% normal 0.90 to 1.09 30% weak 0.75 to 0.89 19% very weak below 0.75 21%
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (206 matches).

all ELO ranges

Compared with 1,985 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 28%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.02).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 0.96−0.06 · Ø 1.02 better than 21%
Pistol kills per match 2.3
Knife kills 3 in 227 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.3%).

2K rounds 12.3%−1.0 pp · Ø 13.3% better than 19%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 22x 4K, 0 aces in 206 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 54%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 47%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
K/R +0.05, Rating +0.06, Win rate +10 pp, ELO +192
= Stayed the same
ADR at 74.7, Headshots at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.70 (at the start 0.65). Slightly below the average (0.73).

Patterns

From the last 227 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −87 ELO
40 matches · 58% win rate
On Dust 2 −54 ELO
60 matches · 45% win rate
Between 0:00 and 6:00 −61 ELO, win rate 44%
On Thursdays +8 ELO, win rate 45%

n3verm0re___ loses the most ELO on Anubis: −87 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Highest rating in a match: 2.15 · Mirage

Maps in detail

from the last 227 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
45% better than 23%
0.69 better than 24%
73.8 better than 15%
0.96 better than 23%
48% of 247 duels better than 31%
38% of 34 situations right on the average
Mirage60
48% better than 36%
0.73 better than 43%
78.9 better than 38%
0.99 better than 33%
55% of 333 duels better than 71%
32% of 25 situations better than 32%
Anubis40
58% better than 69%
0.67 better than 15%
73.9 better than 13%
0.95 better than 19%
45% of 194 duels better than 15%
36% of 22 situations better than 43%
Ancient39
59% better than 74%
0.69 better than 23%
73.9 better than 13%
0.97 better than 28%
51% of 188 duels right on the average
47% of 30 situations better than 74%
Nuke16
69% better than 83%
0.71 better than 29%
71.5 better than 10%
1.00 better than 35%
61% of 71 duels better than 87%
42% of 12 situations better than 58%
Cache6
33% -
0.50 -
61.3 -
0.71-
40% of 30 duels -
50% of 2 situations -
Inferno6
50% -
0.61 -
67.0 -
0.85-
47% of 34 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How n3verm0re___ plays

Across 227 matches n3verm0re___ averages K/R 0.69, ADR 74.5 and a rating of 0.96. Most room to improve: Damage per round (ADR) at 74.5, better than only 12% of level 10 · all ELO ranges players. Averages 15.6 kills per match with 51% headshots. The strongest map is Nuke with a 69% win rate in 16 matches. In 70 of 227 matches the rating was 1.10 or higher (31%), in 90 it was below 0.90. In 206 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: October 2026 at 1.02. n3verm0re___ loses the most ELO on Anubis (−87 ELO, win rate 58%). Things go best in match 4 of the day (+61 ELO, win rate 59%). Match no. 2 of the day goes best: 63% win rate, +46 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, Win rate +10 pp, ELO +192. Unchanged in recent months: ADR at 74.7, Headshots at 51%. Last 30 days: 100 matches, win rate 49%, net ELO −190.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.