n0xel--

Austria
371 matches tracked 209 matches in 30 days
Last updated:

How does n0xel-- play?

Rating 1.04 K/R 0.75 ADR 80.3 from 371 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 371 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (298 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 53%+2 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly below the average (49%).

Headshot rate 47%−2 pp · Ø 49% better than 42%
AWP share of kills 22%+12 pp · Ø 10% better than 90%
K/D 1.03+0.01 · Ø 1.02 better than 57%
Pistol kills per match 2.7
Knife kills 7 in 371 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.4%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 69%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 57%
MVPs per match 2.4+0.1 · Ø 2.3 better than 68%
4Ks and aces 56x 4K, 4 aces in 298 matches

Utility and deaths

Average
Nades, flashes and deaths

21% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 21%−14 pp · Ø 35% better than 1%
Utility damage per round 3.0−1.3 · Ø 4.3 better than 19%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 41%
Deaths per round 73%+1 pp · Ø 72% better than 38%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, Win rate +7 pp, ELO +638
= Stayed the same
K/R at 0.75, Rating at 1.04, ADR at 80.1
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.75 (at the start 0.78). Just above the average (0.73).

Patterns

From the last 371 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −114 ELO
53 matches · 36% win rate
On Inferno −96 ELO
63 matches · 51% win rate
Between 0:00 and 6:00 −313 ELO, win rate 41%
On Mondays −36 ELO, win rate 37%

n0xel-- loses the most ELO in match 2 of the day: −114 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Cache
  2. Highest rating in a match: 2.37 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 371 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 293
47% better than 36%
0.77 better than 72%
80.8 better than 55%
1.05 better than 64%
55% of 515 duels better than 76%
43% of 56 situations better than 67%
Anubis75
51% better than 49%
0.73 better than 47%
79.2 better than 41%
1.04 better than 57%
51% of 365 duels right on the average
54% of 48 situations better than 84%
Inferno63
51% better than 40%
0.73 right on the average
76.7 better than 32%
1.02 better than 48%
54% of 364 duels better than 60%
49% of 35 situations better than 74%
Mirage59
58% better than 73%
0.78 better than 73%
82.5 better than 62%
1.06 better than 66%
56% of 330 duels better than 79%
47% of 30 situations better than 74%
Ancient42
50% better than 45%
0.80 better than 81%
85.3 better than 75%
1.10 better than 77%
52% of 228 duels better than 53%
42% of 26 situations better than 63%
Cache27
56% -
0.70 -
81.6 -
0.98-
47% of 113 duels -
31% of 16 situations -
Nuke10
40% -
0.71 -
73.8 -
0.93-
56% of 41 duels -
0% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How n0xel-- plays

Across 371 matches n0xel-- averages K/R 0.75, ADR 80.3 and a rating of 1.04. Biggest strength: Rounds with first kill at 13%, better than 86% of level 9 players. Most room to improve: Utility hit rate at 21%, better than only 1% of level 9 players. Averages 16.6 kills per match with 47% headshots. The strongest map is Mirage with a 58% win rate in 59 matches. In 143 of 371 matches the rating was 1.10 or higher (39%), in 129 it was below 0.90. In 298 matches with detailed stats: 56 4Ks and 4 aces. Best month by rating: August 2026 at 1.07. n0xel-- loses the most ELO in match 2 of the day (−114 ELO, win rate 36%). Things go best in match 4 of the day (+114 ELO, win rate 62%). Match no. 4 of the day goes best: 62% win rate, +114 ELO. Improved over the last three months: Headshots +2 pp, Win rate +7 pp, ELO +638. Unchanged in recent months: K/R at 0.75, Rating at 1.04, ADR at 80.1. Last 30 days: 209 matches, win rate 53%, net ELO +217.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.