n0rb

Sweden
On FACEIT since 2023 220 matches tracked 21 matches in 30 days
Last updated:

How does n0rb play?

Rating 1.00 K/R 0.70 ADR 75.5 from 220 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 220 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 5%
Opening duels won 50%−1 pp · Ø 51% better than 33%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 28%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 56%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 32%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.3
Knife kills 3 in 220 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.3%−0.9 pp · Ø 13.2% better than 17%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 13%
MVPs per match 2.0−0.3 · Ø 2.3 better than 12%
4Ks and aces 13x 4K, 2 aces in 133 matches

Utility and deaths

Strength
Nades, flashes and deaths

40% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 40%+6 pp · Ø 34% better than 86%
Utility damage per round 5.3+1.3 · Ø 4.0 better than 81%
Enemies flashed per round 0.24−0.07 · Ø 0.31 better than 32%
Deaths per round 68%−4 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp, Win rate +5 pp, ELO +301
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.07, ADR −4.2

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.69 (at the start 0.73). Slightly below the average (0.73).

Patterns

From the last 220 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −46 ELO
42 matches · 50% win rate
On Ancient −30 ELO
39 matches · 44% win rate
On Tuesdays −9 ELO, win rate 44%

n0rb loses the most ELO on Dust 2: −46 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Longest win streak: 6 wins in a row · Inferno
  3. Highest rating in a match: 2.48 · Inferno

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
54% better than 56%
0.78 better than 65%
80.9 better than 48%
1.15 better than 80%
57% of 203 duels better than 80%
42% of 36 situations better than 58%
Dust 242
50% better than 41%
0.62 better than 4%
67.4 better than 2%
0.87 better than 4%
43% of 114 duels better than 11%
25% of 32 situations better than 16%
Ancient39
44% better than 22%
0.66 better than 10%
76.9 better than 23%
0.91 better than 10%
55% of 144 duels better than 66%
31% of 32 situations better than 31%
Anubis25
56% better than 61%
0.73 better than 41%
79.3 better than 37%
1.00 better than 33%
56% of 87 duels better than 70%
56% of 16 situations better than 88%
Inferno18
50% better than 36%
0.73 better than 34%
77.3 better than 21%
1.04 better than 37%
45% of 76 duels better than 6%
42% of 12 situations better than 59%
Cache15
67% -
0.64 -
64.5 -
0.92-
47% of 36 duels -
29% of 14 situations -
Nuke15
47% better than 22%
0.80 better than 66%
82.2 better than 54%
1.14 better than 76%
52% of 56 duels right on the average
20% of 10 situations better than 9%
Vertigo7
71% -
0.55 -
61.8 -
0.84-
29% of 28 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How n0rb plays

Across 220 matches n0rb averages K/R 0.70, ADR 75.5 and a rating of 1.00. Biggest strength: Utility hit rate at 40%, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 15.7 kills per match with 48% headshots. The strongest map is Cache with a 67% win rate in 15 matches. In 67 of 220 matches the rating was 1.10 or higher (30%), in 96 it was below 0.90. In 133 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: October 2026 at 1.12. n0rb loses the most ELO on Dust 2 (−46 ELO, win rate 50%). Things go best on Mirage (+121 ELO, win rate 54%). Match no. 4 of the day goes best: 65% win rate, +8 ELO. Improved over the last three months: Headshots +3 pp, Win rate +5 pp, ELO +301. Got weaker: K/R −0.04, Rating −0.07, ADR −4.2. Last 30 days: 21 matches, win rate 67%, net ELO +58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.