n0cturn4l

Netherlands
78 matches tracked
Last updated:

How does n0cturn4l play?

K/R 0.73 ADR 82.6 from 78 matches
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
ClutcherRifler
better than most on level 8 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 33%
Opening duels won 54%+4 pp better than 80%

Clutch

Average
Last one alive
Clutch 1v1 won 35%−3 pp better than 32%
Clutch 1v2 won 24%+2 pp better than 67%
Clutch kills per match 1.9+0.2 better than 75%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 40%−7 pp better than 13%
AWP share of kills 2%−8 pp better than 14%
K/D 1.10+0.10 better than 84%
Pistol kills per match 2.8
Knife kills 1 in 78 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.2%+1.1 pp better than 77%
Rounds with 3K 2.9%−1.0 pp better than 10%
MVPs per match 2.1−0.1 better than 33%
4Ks and aces 17x 4K, 1 ace in 78 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 43%+8 pp better than 91%
Utility damage per round 5.7+1.5 better than 82%
Enemies flashed per round 0.37+0.09 better than 76%
Rounds with a death 67%−5 pp better than 95%

Patterns

From the last 78 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day +9 ELO
21 matches · 48% wins
Between 0:00 and 6:00 −25 ELO, win rate 34%

n0cturn4l loses the most ELO in match 1 of the day: +9 ELO, 48% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Mirage
  2. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 78 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage15
67% better than 94%
0.73 level
85.2 better than 78%
-
58% of 57 duels better than 88%
40% of 5 situations better than 53%
Ancient14
57% -
0.82 -
86.0 -
-
54% of 61 duels -
45% of 11 situations -
Dust 214
71% -
0.81 -
91.5 -
-
66% of 44 duels -
33% of 15 situations -
Anubis12
42% -
0.66 -
78.1 -
-
53% of 45 duels -
25% of 8 situations -
Inferno10
50% -
0.60 -
70.6 -
-
42% of 31 duels -
67% of 3 situations -
Nuke8
63% -
0.75 -
84.6 -
-
41% of 27 duels -
25% of 8 situations -
Cache5
20% -
0.64 -
70.1 -
-
53% of 19 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How n0cturn4l plays

Biggest strength: Rounds with a death at only 67%, where lower is better. That is better than 95% of players on level 8. Most room to improve: Rounds with 3K at 2.9%. That is better than only 10% of players on level 8. On average 16.5 kills per match, 40% of them headshots. The strongest map is Dust 2 with a 71% win rate in 14 matches. In 78 matches with detailed stats: 17 4Ks and 1 aces. n0cturn4l loses the most ELO in match 1 of the day (+9 ELO, win rate 48%).

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.