mzzro

AU
On FACEIT since 2021 148 matches tracked 37 matches in 30 days
Last updated:

How does mzzro play?

Rating 1.07 K/R 0.76 ADR 83.5 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 148 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

Level 8

Compared with 1,493 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 85%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 51%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.02).

Headshot rate 43%−5 pp · Ø 48% better than 26%
AWP share of kills 6%−4 pp · Ø 10% better than 36%
K/D 1.08+0.06 · Ø 1.02 better than 79%
Pistol kills per match 2.3
Knife kills 3 in 148 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.8%+0.6 pp · Ø 13.2% better than 66%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 49%
MVPs per match 2.4+0.1 · Ø 2.3 better than 70%
4Ks and aces 24x 4K, 5 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 63%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 68%
Enemies flashed per round 0.17−0.10 · Ø 0.27 better than 24%
Deaths per round 70%−2 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.75, Rating at 1.06, ADR at 83.5, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.75 (at the start 0.77). Just above the average (0.73).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −49 ELO
28 matches · 43% win rate
On Mirage −41 ELO
40 matches · 43% win rate
Between 6:00 and 12:00 +1 ELO, win rate 45%
On Mondays +13 ELO, win rate 32%

mzzro loses the most ELO from match 5 of the day: −49 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Most kills in a match: 45 · Nuke
  3. Highest rating in a match: 2.59 · Ancient

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
43% better than 23%
0.72 right on the average
79.4 better than 49%
1.02 better than 57%
46% of 138 duels better than 25%
37% of 35 situations better than 48%
Dust 238
61% better than 84%
0.74 better than 58%
82.5 better than 64%
1.06 better than 67%
56% of 144 duels better than 78%
39% of 31 situations better than 51%
Ancient27
48% better than 42%
0.80 better than 83%
85.8 better than 79%
1.12 better than 85%
51% of 83 duels right on the average
40% of 20 situations better than 60%
Inferno14
57% -
0.71 -
83.0 -
1.00-
49% of 61 duels -
50% of 4 situations -
Anubis11
27% -
0.80 -
90.7 -
1.11-
69% of 45 duels -
55% of 11 situations -
Nuke11
64% -
0.90 -
94.1 -
1.27-
68% of 34 duels -
22% of 9 situations -
Cache7
43% -
0.67 -
77.4 -
0.91-
53% of 40 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mzzro plays

Across 148 matches mzzro averages K/R 0.76, ADR 83.5 and a rating of 1.07. Biggest strength: Opening duels won at 55%, better than 85% of level 8 players. Averages 16.4 kills per match with 43% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 63 of 148 matches the rating was 1.10 or higher (43%), in 50 it was below 0.90. In 121 matches with detailed stats: 24 4Ks and 5 aces. Best month by rating: September 2026 at 1.12. mzzro loses the most ELO from match 5 of the day (−49 ELO, win rate 43%). Improved over the last three months: Headshots +2 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.06, ADR at 83.5, Win rate at 50%. Last 30 days: 37 matches, win rate 46%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.