kas_30yo

China
On FACEIT since 2015 97 matches tracked 74 matches in 30 days
Last updated:

How does kas_30yo play?

Rating 1.09 K/R 0.78 ADR 85.5 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 97 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 16%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

2,500-2,749 ELO

Compared with 2,463 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

17% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 17%−22 pp · Ø 39% better than 1%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so slightly above the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.13+0.09 · Ø 1.04 better than 73%
Pistol kills per match 3.4
Knife kills 1 in 97 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.6%).

2K rounds 15.1%+1.5 pp · Ø 13.6% better than 81%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 15x 4K, 0 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 68%
Enemies flashed per round 0.22−0.09 · Ø 0.31 better than 28%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether kas_30yo is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 84 matches from the last 3 months and 13 before.

Kills per round (K/R)

0.83
JulAugSepOct

Best month: October 2026 with 0.83.

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −9 ELO
50 matches · 56% win rate

kas_30yo loses the most ELO on Dust 2: −9 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Nuke
  2. Highest rating in a match: 2.46 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
56% better than 63%
0.77 better than 59%
84.1 better than 62%
1.11 better than 69%
59% of 181 duels better than 86%
22% of 23 situations better than 12%
Anubis20
50% better than 41%
0.79 better than 67%
89.5 better than 84%
1.08 better than 59%
51% of 87 duels better than 42%
19% of 16 situations better than 10%
Cache11
55% -
0.82 -
86.1 -
1.15-
56% of 32 duels -
29% of 7 situations -
Inferno8
38% -
0.84 -
90.8 -
1.17-
55% of 29 duels -
0% of 5 situations -
Ancient5
40% -
0.68 -
74.3 -
0.91-
53% of 15 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kas_30yo plays

Across 97 matches kas_30yo averages K/R 0.78, ADR 85.5 and a rating of 1.09. Biggest strength: Deaths per round at just 69% (lower is better), better than 76% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 17%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 17.0 kills per match with 50% headshots. The strongest map is Dust 2 with a 56% win rate in 50 matches. In 44 of 97 matches the rating was 1.10 or higher (45%), in 29 it was below 0.90. In 84 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: October 2026 at 1.16. kas_30yo loses the most ELO on Dust 2 (−9 ELO, win rate 56%). Things go best on Anubis (+49 ELO, win rate 50%). Last 30 days: 74 matches, win rate 53%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.