muszu_

Switzerland
On FACEIT since 2015 247 matches tracked 74 matches in 30 days
Last updated:

How does muszu_ play?

Rating 1.10 (from 208 matches) K/R 0.79 ADR 83.7 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 208 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 29%

Clutch

Strength
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 95%
Clutch 1v2 won 27%+7 pp · Ø 20% better than 83%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.00).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.09+0.09 · Ø 1.00 better than 66%
Pistol kills per match 3.3
Knife kills 2 in 247 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 14.0%+0.9 pp · Ø 13.1% better than 60%
3K rounds 4.4%+0.4 pp · Ø 4.0% better than 62%
MVPs per match 2.6+0.4 · Ø 2.2 better than 78%
4Ks and aces 49x 4K, 2 aces in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.1).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.0−1.1 · Ø 4.1 better than 18%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 34%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +50
= Stayed the same
K/R at 0.79, ADR at 83.6, Headshots at 50%
▼ Got worse
Rating −0.08, Win rate −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months unchanged at 0.79. Clearly above the average (0.72).

Patterns

From the last 247 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −208 ELO
34 matches · 35% win rate
In match 3 of the day −70 ELO
36 matches · 44% win rate
Between 12:00 and 18:00 −44 ELO, win rate 44%
On Thursdays −70 ELO, win rate 42%

muszu_ loses the most ELO on Inferno: −208 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Anubis
  2. Most kills in a match: 53 · Mirage
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
53% better than 54%
0.77 better than 63%
82.2 better than 57%
1.07 better than 62%
49% of 308 duels better than 37%
50% of 44 situations better than 80%
Anubis54
54% better than 57%
0.85 better than 91%
86.7 better than 76%
1.22 better than 92%
56% of 198 duels better than 73%
56% of 36 situations better than 87%
Dust 241
44% better than 25%
0.81 better than 80%
85.0 better than 71%
1.20 better than 90%
44% of 114 duels better than 16%
36% of 22 situations better than 44%
Inferno34
35% better than 6%
0.70 better than 28%
77.5 better than 26%
0.91 better than 9%
48% of 143 duels better than 21%
36% of 14 situations better than 46%
Cache22
68% -
0.88 -
94.5 -
1.23-
62% of 85 duels -
50% of 6 situations -
Ancient10
60% -
0.68 -
76.1 -
0.94-
41% of 51 duels -
40% of 5 situations -
Nuke7
43% -
0.71 -
75.8 -
0.80-
46% of 13 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How muszu_ plays

Across 247 matches muszu_ averages K/R 0.79 and ADR 83.7; the rating across the 208 rated matches is 1.10. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 50% headshots. The strongest map is Cache with a 68% win rate in 22 matches. In 102 of 208 matches the rating was 1.10 or higher (49%), in 63 it was below 0.90. In 158 matches with detailed stats: 49 4Ks and 2 aces. Best month by rating: July 2026 at 1.17. muszu_ loses the most ELO on Inferno (−208 ELO, win rate 35%). Things go best on Cache (+44 ELO, win rate 68%). Improved over the last three months: ELO +50. Got weaker: Rating −0.08, Win rate −4 pp. Unchanged in recent months: K/R at 0.79, ADR at 83.6, Headshots at 50%. Last 30 days: 74 matches, win rate 47%, net ELO −125.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.