murtexz67

Russia
On FACEIT since 2026 22 matches tracked 22 matches in 30 days
Last updated:

How does murtexz67 play?

Rating 1.12 K/R 0.81 ADR 87.6 from 22 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94% on level 6
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 22 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 32% good 1.10 to 1.29 5% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average. More damage per round than the level 6 average. Higher headshot rate than the level 6 average.
ClutcherDamageHeadshots
better than most on level 6 about average weaker than most

Compared with 956 players on level 6, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

murtexz67 gets the first kill in 12 of 100 rounds. 2 percentage points above the level 6 average (10%).

Rounds with first kill 12%+2 pp better than 79%
Opening duels won 52%+2 pp better than 72%

Clutch

Average
Last one alive

murtexz67 wins 69 of 100 1v1s. 31 percentage points above the level 6 average (38%).

Clutch 1v1 won 69%+31 pp better than 99%
Clutch 1v2 won 12%−10 pp better than 6%
Clutch kills per match 1.8+0.1 better than 67%

Weapons and aim

Strength
Where do the kills come from?

1.12 kills per death. 0.13 above the level 6 average (0.99).

Headshot rate 52%+7 pp better than 84%
AWP share of kills 20%+9 pp better than 85%
K/D 1.12+0.13 better than 92%
Pistol kills per match 2.8
Knife kills 2 in 22 matches

Impact

Strength
Damage and big rounds

murtexz67 gets exactly 2 kills in 16.6 of 100 rounds. 3.7 percentage points above the level 6 average (12.9%).

2K rounds 16.6%+3.7 pp better than 99%
3K rounds 4.5%+0.6 pp better than 81%
MVPs per match 2.4+0.2 better than 78%
4Ks and aces 3x 4K, 1 ace in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.04 enemies flashed per round (4 per 100 rounds). 0.22 below the level 6 average (0.26).

Utility hit rate 43%+8 pp better than 92%
Utility damage per round 3.4−0.6 better than 36%
Enemies flashed per round 0.04−0.22 better than 1%
Deaths per round 73%0 pp on par

Patterns

Soon this shows where murtexz67 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Anubis with 7 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Nuke
  2. Longest win streak: 3 wins in a row · Inferno
  3. Most kills in a match: 31 · Anubis

Maps in detail

from the last 22 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis7
57% -
0.99 -
96.5 -
1.37-
56% of 43 duels -
75% of 8 situations -
Mirage5
20% -
0.64 -
77.1 -
0.77-
44% of 16 duels -
25% of 4 situations -
Dust 23
33% -
0.66 -
79.2 -
0.87-
33% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How murtexz67 plays

Across 22 matches murtexz67 averages K/R 0.81, ADR 87.6 and a rating of 1.12. Biggest strength: Clutch 1v1 won at 69%, better than 99% of level 6 players. Averages 16.3 kills per match with 52% headshots. In 9 of 22 matches the rating was 1.10 or higher (41%), in 8 it was below 0.90. In 22 matches with detailed stats: 3 4Ks and 1 ace. Last 30 days: 22 matches, win rate 55%, net ELO −48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.