muidar

VN
118 matches tracked
ELO
2,307
Peak across the last 118 matches: 2,599
Rank SEA ▼ 625 places
#2,135
VN #106 in VN
30 days · prev. #1,510 · best #1,470
Last updated:

How does muidar play?

Rating 1.11 K/R 0.79 ADR 82.2 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 118 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 77%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.02).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.13+0.11 · Ø 1.02 better than 79%
Pistol kills per match 3.5

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.0%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.9%+0.9 pp · Ø 4.0% better than 79%
MVPs per match 2.4+0.1 · Ø 2.3 better than 58%
4Ks and aces 13x 4K, 0 aces in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.1).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 13%
Enemies flashed per round 0.45+0.15 · Ø 0.30 better than 87%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 81.2
▼ Got worse
K/R −0.04, Rating −0.09, Headshots −5 pp, Win rate −14 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.77 (at the start 0.81). Slightly above the average (0.74).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −97 ELO
43 matches · 49% win rate
From match 5 of the day −35 ELO
23 matches · 30% win rate
Between 18:00 and 24:00 +10 ELO, win rate 35%
On Saturdays +26 ELO, win rate 45%

muidar loses the most ELO on Mirage: −97 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.52 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 33 · Inferno

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
49% better than 39%
0.79 better than 71%
83.7 better than 65%
1.10 better than 71%
56% of 158 duels better than 77%
36% of 33 situations better than 42%
Dust 231
52% right on the average
0.76 better than 60%
80.1 better than 45%
1.09 better than 67%
47% of 107 duels better than 26%
56% of 27 situations better than 90%
Ancient20
45% better than 28%
0.74 better than 45%
78.0 better than 30%
1.05 better than 54%
52% of 91 duels right on the average
40% of 20 situations better than 57%
Anubis8
63% -
0.81 -
86.5 -
1.20-
67% of 24 duels -
100% of 1 situations -
Inferno7
43% -
0.86 -
88.0 -
1.27-
39% of 23 duels -
75% of 4 situations -
Cache6
50% -
0.73 -
71.2 -
1.07-
50% of 18 duels -
60% of 5 situations -
Nuke3
67% -
1.12 -
108.0 -
1.52-
76% of 17 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How muidar plays

Across 118 matches muidar averages K/R 0.79, ADR 82.2 and a rating of 1.11. Biggest strength: Opening duels won at 57%, better than 89% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 50% headshots. The strongest map is Dust 2 with a 52% win rate in 31 matches. In 58 of 118 matches the rating was 1.10 or higher (49%), in 38 it was below 0.90. In 75 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: June 2026 at 1.25. muidar loses the most ELO on Mirage (−97 ELO, win rate 49%). Things go best on Dust 2 (+73 ELO, win rate 52%). Match no. 2 of the day goes best: 59% win rate. Got weaker: K/R −0.04, Rating −0.09, Headshots −5 pp, Win rate −14 pp. Unchanged in recent months: ADR at 81.2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.