msGee

USA
125 matches tracked
ELO ▲ 19
2,407
30-day peak: 2,407
Rank NA ▼ 56 places
#2,136 #1,157 in US
30 days · prev. #2,080 · best #2,069
Last updated:

How does msGee play?

Rating 1.01 (from 40 matches) K/R 0.78 ADR 82.8 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38% on level 10
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 40 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. Higher headshot rate than the level 10 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches (50+).

Opening

Weakness
The first duels of the round

msGee gets the first kill in 8 of 100 rounds. 3 percentage points below the level 10 average (11%).

Rounds with first kill 8%−3 pp better than 15%
Opening duels won 47%−4 pp better than 16%

Clutch

Strength
Last one alive

msGee wins 48 of 100 1v1s. 8 percentage points above the level 10 average (40%).

Clutch 1v1 won 48%+8 pp better than 91%
Clutch 1v2 won 29%+8 pp better than 89%
Clutch kills per match 1.9+0.3 better than 75%

Weapons and aim

Average
Where do the kills come from?

59 of 100 kills by msGee are headshots. 8 percentage points above the level 10 average (51%).

Headshot rate 59%+8 pp better than 91%
AWP share of kills 5%−6 pp better than 30%
K/D 1.11+0.07 better than 74%
Pistol kills per match 3.1
Knife kills 1 in 110 matches

Impact

Average
Damage and big rounds

msGee gets exactly 2 kills in 12.4 of 100 rounds. 1.0 percentage points below the level 10 average (13.4%).

2K rounds 12.4%−1.0 pp better than 22%
3K rounds 4.0%−0.1 pp better than 45%
MVPs per match 2.6+0.2 better than 77%
4Ks and aces 5x 4K, 1 ace in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

29 of 100 nades by msGee deal damage or blind an enemy. 6 percentage points below the level 10 average (35%).

Utility hit rate 29%−6 pp better than 14%
Utility damage per round 4.3+0.2 better than 55%
Enemies flashed per round 0.37+0.07 better than 71%
Deaths per round 70%−1 pp better than 67%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Headshots +5 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, ADR −7.5, Win rate −18 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.79
AprMayJunJulAugSepOct

Best month: May 2026 with 0.87. Last 3 months: 0.72 (at the start 0.81). 0.02 below the level 10 average (0.74).

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −98 ELO
57 matches · 51% win rate
On Dust 2 −16 ELO
30 matches · 47% win rate
Between 0:00 and 6:00 −153 ELO, win rate 42%

msGee loses the most ELO in match 1 of the day: −98 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.83 · Dust 2
  2. Most kills in a match: 37 · Ancient
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
47% better than 31%
0.77 better than 62%
81.9 better than 54%
1.03 better than 46%
52% of 73 duels on par
45% of 22 situations better than 72%
Mirage25
68% better than 95%
0.76 better than 58%
80.7 better than 49%
0.89-
32% of 34 duels better than 1%
0% of 2 situations better than 1%
Anubis18
61% better than 77%
0.75 better than 53%
77.4 better than 29%
0.99-
56% of 59 duels better than 72%
83% of 6 situations better than 99%
Ancient15
60% better than 73%
0.83 better than 86%
90.2 better than 89%
1.00-
62% of 37 duels better than 95%
0% of 3 situations better than 1%
Nuke8
25% -
0.65 -
69.3 -
0.80-
39% of 33 duels -
40% of 5 situations -
Cache7
57% -
0.94 -
99.5 -
1.29-
56% of 32 duels -
-
Inferno6
67% -
0.83 -
89.3 -
-
57% of 7 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How msGee plays

Across 110 matches msGee averages K/R 0.78 and ADR 82.8; the rating across the 40 rated matches is 1.01. Biggest strength: Headshot rate at 59%, better than 91% of level 10 players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 players. Averages 17.4 kills per match with 59% headshots. The strongest map is Mirage with a 68% win rate in 25 matches. In 16 of 40 matches the rating was 1.10 or higher (40%), in 16 it was below 0.90. In 42 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: September 2026 at 1.07. msGee loses the most ELO in match 1 of the day (−98 ELO, win rate 51%). Things go best in match 2 of the day (+23 ELO, win rate 68%). Match no. 2 of the day goes best: 68% win rate, +23 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.09, ADR −7.5, Win rate −18 pp. Last 30 days: 2 matches, win rate 50%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.