mrjnz

ME
164 matches tracked 49 matches in 30 days
Last updated:

How does mrjnz play?

Rating 1.00 (from 135 matches) K/R 0.72 ADR 83.3 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 135 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 21% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 49%−1 pp · Ø 50% better than 29%

Clutch

Average
Last one alive

34% of 1v2s won and so well above the average (20%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 34%+14 pp · Ø 20% better than 98%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 13%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 0.99−0.01 · Ø 1.00 better than 31%
Pistol kills per match 2.7
Knife kills 3 in 164 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.6+0.4 · Ø 2.2 better than 78%
4Ks and aces 22x 4K, 4 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

7.6 utility damage per round and so well above the average (4.1).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 7.6+3.5 · Ø 4.1 better than 97%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 70%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.08, Win rate +5 pp
= Stayed the same
K/R at 0.73, ADR at 83.6, Headshots at 43%, ELO at 2,382
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.73 (at the start 0.72). Just above the average (0.72).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −90 ELO
21 matches · 52% win rate
In match 3 of the day −90 ELO
23 matches · 48% win rate
On Sundays −60 ELO, win rate 38%

mrjnz loses the most ELO on Inferno: −90 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Mirage
  2. Highest rating in a match: 2.03 · Inferno
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
52% right on the average
0.69 better than 25%
78.8 better than 39%
0.99 better than 34%
40% of 161 duels better than 4%
31% of 26 situations better than 27%
Dust 248
54% better than 61%
0.72 better than 39%
84.4 better than 68%
0.99 better than 34%
48% of 262 duels better than 32%
47% of 15 situations better than 75%
Inferno21
52% better than 40%
0.81 better than 74%
93.9 better than 90%
1.08 better than 60%
59% of 147 duels better than 79%
38% of 8 situations right on the average
Nuke13
62% -
0.86 -
90.7 -
1.13-
53% of 49 duels -
0% of 3 situations -
Ancient12
33% -
0.62 -
76.5 -
0.80-
34% of 65 duels -
17% of 6 situations -
Cache10
70% -
0.73 -
85.4 -
1.00-
55% of 77 duels -
86% of 7 situations -
Anubis8
63% -
0.71 -
81.6 -
1.01-
47% of 43 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mrjnz plays

Across 164 matches mrjnz averages K/R 0.72 and ADR 83.3; the rating across the 135 rated matches is 1.00. Biggest strength: Utility damage per round at 7.6, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 43% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 48 of 135 matches the rating was 1.10 or higher (36%), in 51 it was below 0.90. In 117 matches with detailed stats: 22 4Ks and 4 aces. Best month by rating: June 2026 at 1.05. mrjnz loses the most ELO on Inferno (−90 ELO, win rate 52%). Things go best in match 2 of the day (+120 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +120 ELO. Improved over the last three months: Rating +0.08, Win rate +5 pp. Unchanged in recent months: K/R at 0.73, ADR at 83.6, Headshots at 43%, ELO at 2,382. Last 30 days: 49 matches, win rate 53%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.