mrE15

Turkey
151 matches tracked 13 matches in 30 days
Last updated:

How does mrE15 play?

Rating 1.02 (from 102 matches) K/R 0.76 ADR 82.6 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52% on level 9
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 68%
Rating spread from 102 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 29% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Hits the head
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 47%−4 pp better than 19%

Clutch

Average
Last one alive
Clutch 1v1 won 38%0 pp level
Clutch 1v2 won 20%−1 pp better than 42%
Clutch kills per match 1.7+0.1 better than 59%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+5 pp better than 76%
AWP share of kills 13%+3 pp better than 68%
K/D 1.02+0.01 better than 53%
Pistol kills per match 3.4
Knife kills 1 in 151 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%+0.2 pp better than 49%
Rounds with 3K 4.7%+0.7 pp better than 78%
MVPs per match 2.4+0.2 better than 66%
4Ks and aces 15x 4K, 2 aces in 93 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 29%
Utility damage per round 3.4−0.9 better than 28%
Enemies flashed per round 0.29+0.01 better than 53%
Rounds with a death 74%+2 pp better than 28%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Headshots +4 pp, ELO +102
= Stayed the same
ADR at 81.1
▼ Got worse
K/R −0.04, Rating −0.11, Win rate −13 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.74 (at the start 0.78).

Patterns

From the last 151 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −74 ELO
40 matches · 45% wins
On Anubis −60 ELO
20 matches · 60% wins
On Saturdays −27 ELO, win rate 43%

mrE15 loses the most ELO on Mirage: −74 ELO, 45% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Dust 2
  2. Highest rating in a match: 1.81 · Ancient
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
53% better than 58%
0.75 better than 60%
83.6 better than 68%
0.99 better than 40%
45% of 249 duels better than 20%
33% of 27 situations better than 37%
Mirage40
45% better than 30%
0.71 better than 37%
77.8 better than 37%
0.95 better than 26%
44% of 205 duels better than 14%
30% of 27 situations better than 27%
Ancient27
56% better than 66%
0.85 better than 92%
87.4 better than 83%
1.25 better than 98%
56% of 124 duels better than 76%
45% of 22 situations better than 72%
Anubis20
60% better than 76%
0.75 better than 59%
84.8 better than 72%
1.04-
37% of 79 duels better than 2%
56% of 16 situations better than 89%
Inferno8
50% -
0.77 -
83.5 -
0.95-
47% of 45 duels -
0% of 4 situations -
Nuke6
17% -
0.67 -
77.1 -
0.84-
43% of 28 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mrE15 plays

Across 151 matches mrE15 averages K/R 0.76 and ADR 82.6; the rating across the 102 rated matches is 1.02. Biggest strength: Rounds with 3K at 4.7%. That is better than 78% of players on level 9. Most room to improve: Opening duels won at 47%. That is better than only 19% of players on level 9. On average 17.0 kills per match, 53% of them headshots. The strongest map is Anubis with a 60% win rate in 20 matches. In 39 of 102 matches the rating was 1.10 or higher (38%), in 33 it was below 0.90. In 93 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: July 2026 at 1.12. mrE15 loses the most ELO on Mirage (−74 ELO, win rate 45%). Things go best on Ancient (+76 ELO, win rate 56%). Improved over the last three months: Headshots +4 pp, ELO +102. Got weaker: K/R −0.04, Rating −0.11, Win rate −13 pp. Unchanged in recent months: ADR at 81.1. Last 30 days: 13 matches, win rate 54%, ELO balance +49.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.