motyandrillo

Russia
119 matches tracked 77 matches in 30 days
Last updated:

How does motyandrillo play?

Rating 1.05 (from 98 matches) K/R 0.73 ADR 79.9 from 119 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55% on level 10
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 98 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

motyandrillo gets the first kill in 9 of 100 rounds. 2 percentage points below the level 10 average (11%).

Rounds with first kill 9%−2 pp better than 28%
Opening duels won 51%0 pp on par

Clutch

Average
Last one alive

Averages 1.4 kills per match as the last one alive. 0.2 below the level 10 average (1.6).

Clutch 1v1 won 41%+1 pp better than 64%
Clutch 1v2 won 18%−3 pp better than 28%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?

48 of 100 kills by motyandrillo are headshots. 3 percentage points below the level 10 average (51%).

Headshot rate 48%−3 pp better than 37%
AWP share of kills 5%−6 pp better than 30%
K/D 1.03−0.01 better than 46%
Pistol kills per match 3.4
Knife kills 1 in 119 matches

Impact

Average
Damage and big rounds

Averages 2.0 round MVPs per match. 0.4 below the level 10 average (2.4).

2K rounds 12.9%−0.5 pp better than 33%
3K rounds 4.4%+0.3 pp better than 63%
MVPs per match 2.0−0.4 better than 15%
4Ks and aces 12x 4K, 3 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 2.9 utility damage per round from HEs and mollies. 1.2 below the level 10 average (4.1).

Utility hit rate 32%−3 pp better than 30%
Utility damage per round 2.9−1.2 better than 16%
Enemies flashed per round 0.24−0.06 better than 34%
Deaths per round 71%0 pp on par

Progress

One value per month, dashed line is the level 10 average
▲ Improved
K/R +0.07, Win rate +16 pp
= Stayed the same
ADR at 80.3, ELO at 2,313
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.74 (at the start 0.67). On par with the level 10 average (0.74).

Patterns

From the last 119 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −22 ELO
39 matches · 44% win rate
On Dust 2 −21 ELO
23 matches · 52% win rate
Between 6:00 and 12:00 −37 ELO, win rate 32%
On Sundays +30 ELO, win rate 45%

motyandrillo loses the most ELO on Mirage: −22 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Highest rating in a match: 2.08 · Cache
  3. Most kills in a match: 33 · Nuke

Maps in detail

from the last 119 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
44% better than 19%
0.67 better than 16%
77.6 better than 32%
0.96 better than 24%
44% of 170 duels better than 13%
50% of 20 situations better than 83%
Anubis24
50% better than 39%
0.78 better than 69%
84.3 better than 69%
1.11 better than 74%
56% of 111 duels better than 72%
43% of 14 situations better than 62%
Dust 223
52% on par
0.70 better than 29%
75.3 better than 20%
0.99 better than 34%
49% of 82 duels better than 36%
38% of 13 situations on par
Ancient14
50% -
0.76 -
82.6 -
1.10-
42% of 38 duels -
33% of 9 situations -
Cache7
57% -
0.87 -
86.7 -
1.27-
63% of 24 duels -
60% of 5 situations -
Nuke7
71% -
0.73 -
79.3 -
1.15-
52% of 21 duels -
0% of 5 situations -
Inferno4
100% -
0.77 -
85.6 -
1.03-
44% of 9 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How motyandrillo plays

Across 119 matches motyandrillo averages K/R 0.73 and ADR 79.9; the rating across the 98 rated matches is 1.05. Most room to improve: Utility damage per round at 2.9, better than only 16% of level 10 players. Averages 16.1 kills per match with 48% headshots. The strongest map is Dust 2 with a 52% win rate in 23 matches. In 41 of 98 matches the rating was 1.10 or higher (42%), in 34 it was below 0.90. In 98 matches with detailed stats: 12 4Ks and 3 aces. Best month by rating: August 2026 at 1.08. motyandrillo loses the most ELO on Mirage (−22 ELO, win rate 44%). Things go best on Anubis (+5 ELO, win rate 50%). From match no. 5 of the day on, things go best: 63% win rate, −30 ELO. Improved over the last three months: K/R +0.07, Win rate +16 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 80.3, ELO at 2,313. Last 30 days: 77 matches, win rate 53%, net ELO −98.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.