monyxXD

JP
260 matches tracked 110 matches in 30 days
Last updated:

How does monyxXD play?

Rating 1.12 (from 142 matches) K/R 0.84 ADR 86.7 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80% on level 10
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 72%
Rating spread from 142 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average.
AWPerEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (202 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 62%+11 pp better than 99%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+3 pp better than 70%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 29%
AWP share of kills 28%+17 pp better than 94%
K/D 1.21+0.18 better than 91%
Pistol kills per match 3.9
Knife kills 12 in 260 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.2%+1.9 pp better than 86%
Rounds with 3K 5.6%+1.5 pp better than 92%
MVPs per match 2.7+0.4 better than 84%
4Ks and aces 40x 4K, 2 aces in 202 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 83%
Utility damage per round 2.9−1.2 better than 19%
Enemies flashed per round 0.29−0.01 better than 50%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +9 pp, ELO +266
= Stayed the same
ADR at 86.3
▼ Got worse
K/R −0.05, Win rate −13 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 0.90. Last 3 months: 0.83 (at the start 0.88).

Patterns

From the last 260 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day −92 ELO
101 matches · 48% wins
On Anubis −24 ELO
36 matches · 58% wins
On Wednesdays −42 ELO, win rate 49%

monyxXD loses the most ELO from match 5 of the day: −92 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.04 · Mirage
  2. Most kills in a match: 43 · Ancient
  3. Longest win streak: 11 wins in a row · Ancient

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage115
61% better than 82%
0.90 better than 96%
91.4 better than 90%
1.17 better than 86%
66% of 650 duels better than 99%
43% of 82 situations better than 65%
Ancient38
50% better than 41%
0.80 better than 75%
83.5 better than 60%
1.16-
57% of 195 duels better than 80%
56% of 16 situations better than 89%
Anubis36
58% better than 70%
0.83 better than 86%
88.2 better than 84%
1.16 better than 84%
60% of 184 duels better than 89%
44% of 18 situations better than 66%
Dust 232
53% better than 54%
0.80 better than 77%
83.0 better than 62%
1.08 better than 63%
59% of 182 duels better than 85%
38% of 26 situations level
Inferno16
44% better than 19%
0.66 better than 13%
71.9 better than 13%
0.73-
57% of 68 duels better than 72%
56% of 9 situations better than 85%
Cache13
31% -
0.73 -
74.1 -
0.93-
59% of 51 duels -
29% of 14 situations -
Nuke6
0% -
0.90 -
90.2 -
1.23-
54% of 28 duels -
60% of 5 situations -
Vertigo4
75% -
0.90 -
86.7 -
1.19-
57% of 23 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How monyxXD plays

Across 260 matches monyxXD averages K/R 0.84 and ADR 86.7; the rating across the 142 rated matches is 1.12. Biggest strength: Opening duels won at 62%. That is better than 99% of players on level 10. Most room to improve: Utility damage per round at 2.9. That is better than only 19% of players on level 10. On average 18.8 kills per match, 47% of them headshots. The strongest map is Mirage with a 61% win rate in 115 matches. In 71 of 142 matches the rating was 1.10 or higher (50%), in 40 it was below 0.90. In 202 matches with detailed stats: 40 4Ks and 2 aces. Best month by rating: September 2026 at 1.17. monyxXD loses the most ELO from match 5 of the day (−92 ELO, win rate 48%). Things go best in match 3 of the day (+46 ELO, win rate 61%). Improved over the last three months: Headshots +9 pp, ELO +266. Got weaker: K/R −0.05, Win rate −13 pp. Unchanged in recent months: ADR at 86.3. Last 30 days: 110 matches, win rate 55%, ELO balance −55.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.