molo

MX
139 matches tracked 24 matches in 30 days
ELO ▼ 112
1,808
30-day peak: 1,944
Rank NA ▲ 2,159 places
#7,413
30 days · prev. #9,572 · best #7,413
Last updated:

How does molo play?

Rating 0.80 (from 76 matches) K/R 0.58 ADR 65.9 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.80
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.25 ConsistencyShare of matches with a rating of 0.90 or higher. 37%
Rating distribution from 76 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 4% good 1.10 to 1.29 7% normal 0.90 to 1.09 26% weak 0.75 to 0.89 24% very weak below 0.75 39%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 43%−8 pp · Ø 51% better than 5%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 25%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 36%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.81 K/D and so well below the average (1.02).

Headshot rate 45%−4 pp · Ø 49% better than 30%
AWP share of kills 1%−9 pp · Ø 10% better than 7%
K/D 0.81−0.21 · Ø 1.02 better than 1%
Pistol kills per match 2.5
Knife kills 1 in 139 matches

Impact

Weakness
Damage and big rounds

1.5 MVPs per match and so well below the average (2.3).

2K rounds 9.4%−4.0 pp · Ø 13.4% better than 1%
3K rounds 2.2%−1.8 pp · Ø 4.0% better than 1%
MVPs per match 1.5−0.8 · Ø 2.3 better than 1%
4Ks and aces 1x 4K, 0 aces in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.4+0.2 · Ø 4.2 better than 58%
Enemies flashed per round 0.45+0.17 · Ø 0.28 better than 88%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +7 pp
= Stayed the same
Win rate at 55%
▼ Got worse
K/R −0.07, ADR −6.5

Aug to Oct 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.59
FebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.68. Last 3 months: 0.56 (at the start 0.63). Well below the average (0.73).

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −1 ELO
29 matches · 52% win rate
In match 2 of the day ±0 ELO
42 matches · 43% win rate

molo loses the most ELO on Dust 2: −1 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.60 · Anubis
  2. Most kills in a match: 26 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
57% better than 74%
0.58 better than 2%
65.4 better than 2%
0.81 better than 2%
41% of 99 duels better than 8%
31% of 16 situations better than 31%
Dust 229
52% better than 56%
0.55 better than 1%
62.3 better than 1%
0.74 better than 1%
42% of 62 duels better than 10%
50% of 10 situations better than 80%
Ancient19
68% better than 96%
0.62 better than 6%
67.0 better than 2%
0.86-
58% of 48 duels better than 86%
50% of 4 situations better than 78%
Anubis18
44% better than 27%
0.59 better than 3%
66.6 better than 3%
0.77-
47% of 53 duels better than 26%
27% of 11 situations better than 25%
Inferno10
50% -
0.69 -
80.7 -
0.97-
39% of 18 duels -
50% of 4 situations -
Nuke10
60% -
0.60 -
65.1 -
0.81-
44% of 18 duels -
33% of 3 situations -
Cache6
50% -
0.41 -
57.2 -
0.62-
0% of 13 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How molo plays

Across 139 matches molo averages K/R 0.58 and ADR 65.9; the rating across the 76 rated matches is 0.80. Most room to improve: Rating at 0.80, better than only 1% of level 9 players. Averages 13.3 kills per match with 45% headshots. The strongest map is Ancient with a 68% win rate in 19 matches. In 8 of 76 matches the rating was 1.10 or higher (11%), in 48 it was below 0.90. In 69 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: September 2026 at 0.86. molo loses the most ELO on Dust 2 (−1 ELO, win rate 52%). Things go best on Mirage (+24 ELO, win rate 57%). Improved over the last three months: Headshots +7 pp. Got weaker: K/R −0.07, ADR −6.5. Unchanged in recent months: Win rate at 55%. Last 30 days: 24 matches, win rate 63%, net ELO +71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.