moftey

Sweden
171 matches tracked 58 matches in 30 days
Last updated:

How does moftey play?

Rating 1.03 (from 130 matches) K/R 0.75 ADR 80.0 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 130 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 12% good 1.10 to 1.29 24% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 24%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.09+0.06 · Ø 1.03 better than 74%
Pistol kills per match 2.7
Knife kills 1 in 171 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 48%
MVPs per match 2.3−0.1 · Ø 2.4 better than 52%
4Ks and aces 19x 4K, 4 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 27%−9 pp · Ø 36% better than 6%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 8%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 46%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, ELO +400
= Stayed the same
Win rate at 59%
▼ Got worse
K/R −0.10, ADR −8.0

Aug to Oct 2026 compared with Nov 2025 to Jul 2026.

Kills per round (K/R)

0.70
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.73 (at the start 0.83). Just below the average (0.74).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −68 ELO
46 matches · 54% win rate
On Mirage −51 ELO
63 matches · 54% win rate
On Wednesdays −47 ELO, win rate 51%

moftey loses the most ELO in match 1 of the day: −68 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.45 · Ancient
  2. Longest win streak: 8 wins in a row · Nuke
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
54% better than 62%
0.77 better than 65%
83.0 better than 62%
1.02 better than 46%
55% of 220 duels better than 73%
43% of 49 situations better than 66%
Ancient29
59% better than 73%
0.79 better than 76%
82.0 better than 56%
1.06 better than 64%
52% of 89 duels right on the average
37% of 19 situations better than 48%
Dust 223
52% right on the average
0.64 better than 9%
68.3 better than 4%
0.94 better than 19%
42% of 59 duels better than 10%
53% of 15 situations better than 84%
Cache15
67% -
0.86 -
93.8 -
1.26-
57% of 35 duels -
23% of 13 situations -
Inferno13
62% -
0.66 -
69.0 -
0.91-
51% of 41 duels -
9% of 11 situations -
Anubis11
64% -
0.75 -
79.2 -
1.09-
50% of 34 duels -
43% of 7 situations -
Nuke11
73% -
0.74 -
76.4 -
1.01-
41% of 39 duels -
38% of 8 situations -
Vertigo5
80% -
0.74 -
82.4 -
1.03-
52% of 21 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How moftey plays

Across 171 matches moftey averages K/R 0.75 and ADR 80.0; the rating across the 130 rated matches is 1.03. Biggest strength: Deaths per round at just 69% (lower is better), better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 45% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 52 of 130 matches the rating was 1.10 or higher (40%), in 45 it was below 0.90. In 130 matches with detailed stats: 19 4Ks and 4 aces. Best month by rating: August 2026 at 1.06. moftey loses the most ELO in match 1 of the day (−68 ELO, win rate 54%). Things go best on Dust 2 (+51 ELO, win rate 52%). Match no. 3 of the day goes best: 79% win rate, +46 ELO. Improved over the last three months: Headshots +4 pp, ELO +400. Got weaker: K/R −0.10, ADR −8.0. Unchanged in recent months: Win rate at 59%. Last 30 days: 58 matches, win rate 60%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.