mmm97

MG
104 matches tracked
Last updated:

How does mmm97 play?

K/R 0.89 ADR 96.0 from 104 matches
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More 1v1 and 1v2 wins than the level 10 average. More first kills per match than the level 10 average.
Multi-killsClutcherEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 31%−8 pp better than 14%
Clutch 1v2 won 31%+10 pp better than 94%
Clutch kills per match 2.5+0.9 better than 97%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 64%
AWP share of kills 9%−2 pp better than 51%
K/D 1.30+0.27 better than 97%
Pistol kills per match 3.3
Knife kills 1 in 104 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.3%+2.0 pp better than 88%
Rounds with 3K 4.5%+0.4 pp better than 67%
MVPs per match 2.8+0.5 better than 89%
4Ks and aces 12x 4K, 0 aces in 36 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 83%
Utility damage per round 4.3+0.2 better than 58%
Enemies flashed per round 0.24−0.06 better than 35%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +4 pp, ELO +219
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, ADR −6.1, Win rate −5 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: July 2026 with 0.94. Last 3 months: 0.82 (at the start 0.94).

Patterns

From the last 104 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −105 ELO
21 matches · 52% wins
From match 5 of the day +1 ELO
26 matches · 54% wins

mmm97 loses the most ELO in match 2 of the day: −105 ELO, 52% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
58% better than 70%
0.86 better than 91%
94.3 better than 94%
-
57% of 177 duels better than 78%
48% of 23 situations better than 76%
Mirage33
61% better than 82%
0.93 better than 98%
101.1 better than 99%
-
58% of 184 duels better than 84%
37% of 27 situations better than 46%
Anubis12
67% -
0.90 -
91.5 -
-
62% of 47 duels -
24% of 17 situations -
Ancient7
71% -
0.94 -
101.5 -
-
55% of 29 duels -
60% of 15 situations -
Nuke7
43% -
0.89 -
95.1 -
-
71% of 34 duels -
50% of 2 situations -
Cache5
60% -
0.80 -
85.2 -
-
56% of 32 duels -
75% of 4 situations -
Inferno4
75% -
0.76 -
84.7 -
-
72% of 18 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mmm97 plays

Biggest strength: Damage per round (ADR) at 96.0. That is better than 98% of players on level 10. Most room to improve: Clutch 1v1 won at 31%. That is better than only 14% of players on level 10. On average 19.8 kills per match, 53% of them headshots. The strongest map is Anubis with a 67% win rate in 12 matches. In 36 matches with detailed stats: 12 4Ks and 0 aces. mmm97 loses the most ELO in match 2 of the day (−105 ELO, win rate 52%). Things go best in match 1 of the day (+159 ELO, win rate 73%). Improved over the last three months: Headshots +4 pp, ELO +219. Got weaker: K/R −0.12, ADR −6.1, Win rate −5 pp.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.