mmetro666

GE
306 matches tracked 73 matches in 30 days
Last updated:

How does mmetro666 play?

Rating 0.98 (from 265 matches) K/R 0.69 ADR 74.7 from 306 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48% on level 6
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 265 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 20% very weak below 0.75 21%
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (265 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2 pp better than 20%
Opening duels won 54%+4 pp better than 84%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−5 pp better than 26%
Clutch 1v2 won 18%−4 pp better than 31%
Clutch kills per match 1.70.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%+1 pp better than 55%
AWP share of kills 12%+1 pp better than 62%
K/D 1.00+0.01 better than 60%
Pistol kills per match 2.6
Knife kills 5 in 306 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.1%+0.2 pp better than 54%
Rounds with 3K 3.1%−0.8 pp better than 21%
MVPs per match 2.0−0.2 better than 31%
4Ks and aces 29x 4K, 2 aces in 265 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 2.9−1.1 better than 23%
Enemies flashed per round 0.28+0.02 better than 57%
Rounds with a death 69%−4 pp better than 89%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.69, ADR at 74.3, ELO at 1,336
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.69 (at the start 0.71).

Patterns

From the last 306 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −101 ELO
89 matches · 47% wins
On Dust 2 −75 ELO
67 matches · 52% wins
On Wednesdays +25 ELO, win rate 36%

mmetro666 loses the most ELO on Mirage: −101 ELO, 47% wins

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Highest rating in a match: 2.07 · Dust 2
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 306 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
47% better than 37%
0.68 better than 29%
75.0 better than 27%
0.96 better than 36%
51% of 301 duels better than 57%
27% of 74 situations better than 21%
Dust 267
52% better than 59%
0.70 better than 40%
74.5 better than 25%
1.00 level
56% of 246 duels better than 82%
30% of 50 situations better than 29%
Anubis45
64% better than 91%
0.73 better than 55%
77.6 better than 36%
1.06 better than 72%
54% of 155 duels better than 73%
45% of 29 situations better than 71%
Ancient33
55% better than 66%
0.72 level
78.6 better than 42%
1.02 better than 59%
59% of 124 duels better than 92%
37% of 27 situations better than 44%
Inferno32
34% better than 7%
0.65 better than 22%
71.4 better than 14%
0.96 better than 41%
54% of 105 duels better than 70%
37% of 30 situations better than 51%
Nuke21
38% better than 10%
0.64 better than 15%
70.8 better than 12%
0.86 better than 13%
47% of 79 duels better than 33%
33% of 9 situations better than 36%
Cache19
68% -
0.63 -
69.3 -
0.91-
49% of 65 duels -
20% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mmetro666 plays

Across 306 matches mmetro666 averages K/R 0.69 and ADR 74.7; the rating across the 265 rated matches is 0.98. Biggest strength: Rounds with a death at only 69%, where lower is better. That is better than 89% of players on level 6. Most room to improve: Utility with impact at 30%. That is better than only 19% of players on level 6. On average 15.3 kills per match, 46% of them headshots. The strongest map is Cache with a 68% win rate in 19 matches. In 82 of 265 matches the rating was 1.10 or higher (31%), in 110 it was below 0.90. In 265 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: August 2026 at 1.01. mmetro666 loses the most ELO on Mirage (−101 ELO, win rate 47%). Things go best on Nuke (+73 ELO, win rate 38%). Improved over the last three months: Win rate +4 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.69, ADR at 74.3, ELO at 1,336. Last 30 days: 73 matches, win rate 41%, ELO balance −43.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.