mmeeeggg

Russia
112 matches tracked 20 matches in 30 days
Last updated:

How does mmeeeggg play?

Rating 0.89 (from 92 matches) K/R 0.66 ADR 74.3 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.25 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 92 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 20% very weak below 0.75 32%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 49%−1 pp · Ø 50% better than 36%

Clutch

Average
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 12%−9 pp · Ø 21% better than 5%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 29%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (1.00).

Headshot rate 53%+4 pp · Ø 49% better than 70%
AWP share of kills 12%+2 pp · Ø 10% better than 65%
K/D 0.86−0.14 · Ø 1.00 better than 3%
Pistol kills per match 2.8
Knife kills 4 in 112 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (13.1%).

2K rounds 11.4%−1.7 pp · Ø 13.1% better than 9%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 16%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 7x 4K, 1 ace in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 37%+1 pp · Ø 36% better than 63%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 35%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 38%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.66, ADR at 73.7, Win rate at 51%
▼ Got worse
Rating −0.50, Headshots −2 pp, ELO −84

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months unchanged at 0.66. Clearly below the average (0.72).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −30 ELO
24 matches · 42% win rate
In match 2 of the day ±0 ELO
27 matches · 41% win rate
Between 0:00 and 6:00 −60 ELO, win rate 25%

mmeeeggg loses the most ELO on Ancient: −30 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.47 · Dust 2
  2. Most kills in a match: 29 · Dust 2
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
56% better than 69%
0.64 better than 10%
73.1 better than 15%
0.88 better than 9%
45% of 119 duels better than 19%
45% of 11 situations better than 72%
Ancient24
42% better than 19%
0.70 better than 29%
80.4 better than 46%
0.87 better than 6%
46% of 114 duels better than 20%
17% of 12 situations better than 7%
Dust 224
50% better than 43%
0.72 better than 41%
77.9 better than 37%
1.00 better than 39%
53% of 95 duels better than 61%
58% of 12 situations better than 93%
Anubis16
50% better than 41%
0.63 better than 8%
69.2 better than 4%
0.83-
49% of 71 duels better than 37%
33% of 9 situations better than 39%
Nuke12
58% -
0.60 -
67.9 -
0.83-
54% of 48 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mmeeeggg plays

Across 112 matches mmeeeggg averages K/R 0.66 and ADR 74.3; the rating across the 92 rated matches is 0.89. Most room to improve: K/D at 0.86, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 53% headshots. The strongest map is Nuke with a 58% win rate in 12 matches. In 19 of 92 matches the rating was 1.10 or higher (21%), in 47 it was below 0.90. In 91 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: October 2026 at 1.09. mmeeeggg loses the most ELO on Ancient (−30 ELO, win rate 42%). Things go best on Mirage (+45 ELO, win rate 56%). Got weaker: Rating −0.50, Headshots −2 pp, ELO −84. Unchanged in recent months: K/R at 0.66, ADR at 73.7, Win rate at 51%. Last 30 days: 20 matches, win rate 55%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.