mjau-

KR
165 matches tracked 63 matches in 30 days
Last updated:

How does mjau- play?

Rating 1.00 K/R 0.72 ADR 77.0 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 6
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 165 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 12% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 6 average. Higher headshot rate than the level 6 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 6 midfield weaker than most

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−2 pp better than 20%
Opening duels won 45%−5 pp better than 15%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−1 pp better than 45%
Clutch 1v2 won 22%0 pp level
Clutch kills per match 1.6−0.1 better than 48%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+11 pp better than 94%
AWP share of kills 5%−6 pp better than 29%
K/D 0.97−0.02 better than 47%
Pistol kills per match 2.9
Knife kills 4 in 165 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.0%+0.1 pp better than 51%
Rounds with 3K 4.0%+0.1 pp better than 59%
MVPs per match 2.3+0.1 better than 69%
4Ks and aces 39x 4K, 1 ace in 165 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 86%
Utility damage per round 6.2+2.2 better than 89%
Enemies flashed per round 0.17−0.09 better than 27%
Rounds with a death 73%0 pp level

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.73.

Patterns

From the last 165 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −23 ELO
64 matches · 44% wins
Between 0:00 and 6:00 +4 ELO, win rate 38%

mjau- loses the most ELO on Mirage: −23 ELO, 44% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Dust 2
  2. Most kills in a match: 36 · Dust 2
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
44% better than 27%
0.69 better than 35%
75.2 better than 28%
0.96 better than 36%
39% of 231 duels better than 5%
31% of 39 situations better than 29%
Ancient26
54% better than 64%
0.70 better than 34%
75.8 better than 29%
1.03 better than 62%
50% of 98 duels level
57% of 14 situations better than 88%
Anubis19
42% better than 23%
0.76 better than 71%
80.4 better than 53%
1.07 better than 75%
48% of 62 duels better than 37%
43% of 14 situations better than 65%
Cache19
42% -
0.74 -
78.2 -
1.03-
45% of 76 duels -
17% of 12 situations -
Dust 217
47% better than 37%
0.72 level
76.7 better than 37%
0.99 better than 47%
49% of 84 duels better than 46%
50% of 18 situations better than 84%
Inferno15
53% better than 58%
0.71 better than 53%
80.5 better than 61%
0.93 better than 31%
56% of 52 duels better than 78%
33% of 9 situations better than 45%
Nuke3
67% -
0.76 -
70.8 -
1.17-
33% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How mjau- plays

Across 165 matches mjau- averages K/R 0.72, ADR 77.0 and a rating of 1.00. Biggest strength: Headshot rate at 56%. That is better than 94% of players on level 6. Most room to improve: Opening duels won at 45%. That is better than only 15% of players on level 6. On average 15.7 kills per match, 56% of them headshots. The strongest map is Ancient with a 54% win rate in 26 matches. In 60 of 165 matches the rating was 1.10 or higher (36%), in 70 it was below 0.90. In 165 matches with detailed stats: 39 4Ks and 1 aces. Best month by rating: September 2026 at 1.02. mjau- loses the most ELO on Mirage (−23 ELO, win rate 44%). Things go best on Ancient (+12 ELO, win rate 54%). Last 30 days: 63 matches, win rate 48%, ELO balance +45.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.