miyolis

Russia
121 matches tracked
Last updated:

How does miyolis play?

Rating 0.89 (from 75 matches) K/R 0.65 ADR 73.3 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 39%
Rating distribution from 75 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 9% good 1.10 to 1.29 11% normal 0.90 to 1.09 16% weak 0.75 to 0.89 23% very weak below 0.75 39%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 14%
Opening duels won 54%+4 pp · Ø 50% better than 89%

Clutch

Average
Last one alive

0.8 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 67%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 30%
Clutch kills per match 0.8−0.8 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (0.97).

Headshot rate 47%+3 pp · Ø 44% better than 68%
AWP share of kills 1%−10 pp · Ø 11% better than 8%
K/D 0.85−0.12 · Ø 0.97 better than 13%
Pistol kills per match 2.3
Knife kills 1 in 121 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.2% of rounds and so well below the average (3.7%).

2K rounds 10.4%−2.4 pp · Ø 12.8% better than 7%
3K rounds 2.2%−1.5 pp · Ø 3.7% better than 4%
MVPs per match 1.8−0.4 · Ø 2.2 better than 18%
4Ks and aces 3x 4K, 0 aces in 48 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 8%
Utility damage per round 2.4−1.5 · Ø 3.9 better than 17%
Enemies flashed per round 0.35+0.11 · Ø 0.24 better than 77%
Deaths per round 76%+3 pp · Ø 73% better than 24%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.60, Rating at 0.79, ADR at 70.6
▼ Got worse
Headshots −3 pp, Win rate −5 pp

Aug to Sep 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.62
AprMayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.60 (at the start 0.62). Well below the average (0.71).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −27 ELO
21 matches · 33% win rate
In match 1 of the day +54 ELO
46 matches · 39% win rate
Between 12:00 and 18:00 +53 ELO, win rate 41%
On Mondays ±0 ELO, win rate 29%

miyolis loses the most ELO on Dust 2: −27 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Mirage
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
59% better than 82%
0.70 right on the average
78.0 better than 49%
0.95 better than 44%
52% of 111 duels better than 66%
50% of 12 situations better than 81%
Anubis21
52% better than 56%
0.63 better than 15%
71.7 better than 15%
0.79-
48% of 42 duels better than 43%
38% of 8 situations better than 55%
Dust 221
33% better than 7%
0.64 better than 20%
73.3 better than 23%
0.92 better than 30%
51% of 37 duels better than 63%
0% of 4 situations better than 1%
Ancient20
40% better than 17%
0.59 better than 6%
68.9 better than 8%
0.84-
74% of 34 duels better than 99%
33% of 3 situations better than 39%
Nuke6
33% -
0.50 -
60.9 -
0.60-
55% of 11 duels -
0% of 1 situations -
Cache4
50% -
0.65 -
74.5 -
0.92-
33% of 3 duels -
100% of 1 situations -
Inferno3
33% -
0.71 -
73.9 -
0.91-
33% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How miyolis plays

Across 121 matches miyolis averages K/R 0.65 and ADR 73.3; the rating across the 75 rated matches is 0.89. Biggest strength: Opening duels won at 54%, better than 89% of level 5 players. Most room to improve: 3K rounds at 2.2%, better than only 4% of level 5 players. Averages 14.3 kills per match with 47% headshots. The strongest map is Mirage with a 59% win rate in 44 matches. In 17 of 75 matches the rating was 1.10 or higher (23%), in 46 it was below 0.90. In 48 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: July 2026 at 1.12. miyolis loses the most ELO on Dust 2 (−27 ELO, win rate 33%). Things go best in match 2 of the day (+46 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +46 ELO. Got weaker: Headshots −3 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.60, Rating at 0.79, ADR at 70.6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.