mixxoo04

France
21 matches tracked 13 matches in 30 days
Last updated:

How does mixxoo04 play?

Rating 1.38 (from 18 matches) K/R 0.91 ADR 95.1 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.38
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 89%
Rating spread from 18 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 50% good 1.10 to 1.29 6% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 0%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 5 average. More 1v1 and 1v2 wins than the level 5 average. More first kills per match than the level 5 average.
Multi-killsClutcherEntry
better than most on level 5 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (13 matches).

Opening

The first duels of the round
Rounds with first kill 13% no comparison
Opening duels won 64% no comparison

Clutch

Last one alive
Clutch 1v1 won 33% no comparison
Clutch 1v2 won 21% no comparison
Clutch kills per match 2.6 no comparison

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 56%+12 pp better than 95%
AWP share of kills 6% no comparison
K/D 1.43+0.46 better than 99%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds
Rounds with 2K 17.6% no comparison
Rounds with 3K 5.8% no comparison
MVPs per match 2.8+0.7 better than 98%
4Ks and aces 4x 4K, 2 aces in 13 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 40% no comparison
Utility damage per round 7.3 no comparison
Enemies flashed per round 0.37 no comparison
Rounds with a death 64%−9.0 pp better than 99%

Patterns

From the last 21 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Most kills in a match: 33 · Cache
  3. Highest rating in a match: 1.89 · Nuke

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage7
57% –
0.91 –
106.1 –
1.40–
53% of 30 duels –
20% of 5 situations –
Dust 25
80% –
0.89 –
87.5 –
1.26–
72% of 18 duels –
33% of 3 situations –
Nuke3
33% –
0.93 –
80.2 –
1.66–
70% of 10 duels –
33% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How mixxoo04 plays

Across 21 matches mixxoo04 averages K/R 0.91 and ADR 95.1; the rating across the 18 rated matches is 1.38. Biggest strength: Damage per round (ADR) at 95.1. That is better than 99% of players on level 5. On average 19.3 kills per match, 56% of them headshots. In 12 of 18 matches the rating was 1.10 or higher (67%), in 2 it was below 0.90. In 13 matches with detailed stats: 4 4Ks and 2 aces. Best month by rating: October 2026 at 1.40. Last 30 days: 13 matches, win rate 69%, ELO balance −23.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.