mirecs1

AR
On FACEIT since 2020 26 matches tracked 26 matches in 30 days
ELO ▲ 185
2,547
30-day peak: 2,547
Rank SA ▲ 212 places
#999
AR #177 in AR
30 days · prev. #1,211 · best #902
Last updated:

How does mirecs1 play?

Rating 0.99 K/R 0.72 ADR 78.3 from 26 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 228 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 25%
Opening duels won 48%−3 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 11%
Clutch 1v2 won 25%+5 pp · Ø 20% better than 72%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 84%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.00−0.03 · Ø 1.03 better than 31%
Pistol kills per match 3.2
Knife kills 3 in 279 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so well below the average (13.4%).

2K rounds 11.3%−2.1 pp · Ø 13.4% better than 5%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 71%
MVPs per match 2.2−0.1 · Ø 2.3 better than 30%
4Ks and aces 2x 4K, 0 aces in 26 matches

Utility and deaths

Average
Nades, flashes and deaths

0.26 enemies flashed per round and so well below the average (0.31).

Utility hit rate 36%+1 pp · Ø 35% better than 62%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 47%
Enemies flashed per round 0.26−0.05 · Ø 0.31 better than 38%
Deaths per round 72%0 pp · Ø 72% right on the average

Patterns

From the last 279 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −89 ELO
47 matches · 49% win rate
On Dust 2 −48 ELO
53 matches · 57% win rate
On Fridays −185 ELO, win rate 46%

mirecs1 loses the most ELO on Anubis: −89 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 279 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage124
56% better than 66%
0.70 better than 26%
79.7 better than 41%
0.97 better than 24%
51% of 449 duels better than 47%
49% of 35 situations better than 78%
Dust 253
57% better than 71%
0.66 better than 12%
72.4 better than 10%
0.97 better than 23%
54% of 151 duels better than 63%
47% of 19 situations better than 73%
Anubis47
49% better than 34%
0.72 better than 36%
77.9 better than 31%
0.96 better than 22%
46% of 140 duels better than 19%
22% of 18 situations better than 14%
Inferno23
57% better than 54%
0.67 better than 9%
73.2 better than 6%
0.92 better than 6%
63% of 71 duels better than 89%
50% of 10 situations better than 73%
Ancient12
42% -
0.65 -
72.0 -
0.90-
54% of 24 duels -
50% of 4 situations -
Nuke10
20% -
0.57 -
66.4 -
0.74-
53% of 19 duels -
25% of 4 situations -
Cache7
43% -
0.64 -
65.7 -
0.87-
53% of 17 duels -
20% of 5 situations -
Vertigo3
67% -
0.84 -
82.6 -
1.16-
55% of 11 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mirecs1 plays

Across 26 matches mirecs1 averages K/R 0.72, ADR 78.3 and a rating of 0.99. Biggest strength: Headshot rate at 57%, better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 57% headshots. The strongest map is Inferno with a 57% win rate in 23 matches. In 72 of 228 matches the rating was 1.10 or higher (32%), in 103 it was below 0.90. In 26 matches with detailed stats: 2 4Ks and 0 aces. mirecs1 loses the most ELO on Anubis (−89 ELO, win rate 49%). Things go best on Mirage (+158 ELO, win rate 56%). Match no. 2 of the day goes best: 61% win rate, −1 ELO. Last 30 days: 26 matches, win rate 46%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.